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⚡ Super Power Fighting Simulator

⚡ Super Power Fighting Simulator

A Roblox experience owned by GamesReborn.

Fighting & PvPENtrainingcombatprogression

⚡ Super Power Fighting Simulator is a fighting-pvp experience created on 2018-12-03. It has recorded 207,370,349 lifetime visits and 673,592 favorites. Currently, 73 users are playing. The game holds a 93% like percentage. It features training mechanics, skill unlocking, and rank progression within its genre.

Description (written by the developer; not a statement by this register)

💥 Train your body, fists, mind and speed in this ultimate training game! Unlock new skills, reach powerful ranks, team up with friends, venture to new islands & much more! 💥 🔥 This Game Has Free VIP Servers! 🔥 🌟 Users with Roblox Premium can open the Premium Chest at spawn! 🌟 ⚔️ Bounty, Killstreaks & Rep can not be gained or lost in VIP Servers or Space Dimension! ⚔️ [ Inspired By Super Power Training Simulator ]

Last updated by the developer 26 Jun 2026, 14:53 UTC.

73
playing (measured 10 Aug 2026, 14:01 UTC)
207,370,349
lifetime visits
93%
liked (258,109 👍 / 19,671 👎)
673,448
favourites (3.2 per 1k visits)
3 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Chest
599 R$
VIP
399 R$
Conceal Power
399 R$
Bounty Hunter
199 R$
Auto Train
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

F-Class · progression31,189,962 · 57.9% win
E-Class · other4,645,423 · 8.4% win
D-Class · other3,978,007 · 7.5% win
C-Class · other3,575,355 · 5.9% win
B-Class · other2,945,068 · 3.7% win
A-Class · other2,496,475 · 2.8% win
S-Class · progression2,034,407 · 1.9% win
Werewolf Fusion · other1,425,280 · 2.8% win
SS-Class · progression1,253,189 · 1.9% win
Minotaur Fusion · other703,640 · 1.6% win
Headless Horseman Unlocked · other520,476 · 0.00% win
SSS-Class · progression509,316 · 1.6% win
Frostooth Unlocked · other415,612 · 0.00% win
Gryphon Fusion · other275,931 · 1.9% win
X-Class · other265,145 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3993no change
23 Aug 2026, 12:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

super-power-fighting-simulator.fandom.com1 active editors · 11,525 edits
267 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.