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Squid Game [S3]

Squid Game [S3]

A Roblox experience owned by rippedgamestudio.

MinigamesENNetflix IPMini-gamesSurvival

Squid Game [S3] is a minigames experience created on 2021-09-27. It has 152,315,353 lifetime visits and 19,541,714 favorites. Currently, 62 users are playing. The experience holds a 68% like percentage. The description notes inspiration from the Netflix show Squid Game and lists tags including survival and Hexa Game.

Description (written by the developer; not a statement by this register)

🦑 Welcome to Shark Games! 🦈 🦈 You've gotten your self into a pile of debt, and the only way for you to pay it off is to play the the shark games! Play through multiple mini-games, make friends and enemies, and have fun! 🦈 Inspired heavily by the Netflix show Squid Game! Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light!, Survival, Squid game, Fish game, survival game, Hexa game, squid game, Squid Game, survive

Last updated by the developer 13 Feb 2026, 12:46 UTC.

62
playing (measured 10 Aug 2026, 16:07 UTC)
152,315,353
lifetime visits
68%
liked (12,092 👍 / 5,577 👎)
19,541,714
favourites (128.3 per 1k visits)
27 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0775first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be A Front Man
1,999 R$
Admin
999 R$
VIP
349 R$
Taser
299 R$
Be A Guard
299 R$
x2 Coins
249 R$
x2 EXP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome69,501,946
Winner · other104,933
Meet The Owner · other3,920

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.