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Squid Game 3

Squid Game 3

A Roblox experience owned by Frontman Studios.

MinigamesENSquid Game IPMini-game CollectionSurvival

Squid Game 3 is a minigames experience created on 2025-01-07. It records 356 concurrent players and 49,880,289 lifetime visits. The title holds 3,643,662 favorites and maintains an 83% like percentage. The description lists included activities such as Red Light, Green Light and Dalgona Game.

Description (written by the developer; not a statement by this register)

🦑 Welcome to Squid Game 3 🦑 💰 You got yourself in some debt, and this seems like your only way out. Play the game fairly and don't break any rules, or you'll be 'eliminated'. Do you have what it takes to be the last player standing? ⚰️ It’s time to play! 🎮 Current games included: 🚦 Red Light, Green Light 🍪 Dalgona Game 💡 Lights Out 🔑 Hide & Seek (Keys & Knives) 🪟 Glass Bridge 🪢 Jump Rope 🎠 Mingle Game ☁️ Sky Squid Game 👍 Leave a thumbs up if you enjoyed the game! Found a bug? Report it in our group. Tags: Survival, Squid, Game, Squid Game, Kraken Game, Ink, Ink Game, Red Light Green Light, Dalgona, Pentathlon, Mingle, Six Legs, Glass Bridge, Ddakji, Gonggi, Jump, Rope, Jump Rope, Keys And Knives, Season 3, Sky Squid Game

Last updated by the developer 10 Jun 2026, 16:12 UTC.

43
playing (measured 5 Sept 2026, 16:50 UTC)
50,771,880
lifetime visits
83%
liked (12,926 👍 / 2,570 👎)
3,844,754
favourites (75.7 per 1k visits)
7 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4339722010 August 20265 September 2026
355 measurements spanning 26 days, net -354. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 355
Measured (UTC)PlayersChange
5 Sept 2026, 16:5043-270
5 Sept 2026, 15:50313+20
5 Sept 2026, 14:50293+34
5 Sept 2026, 13:50259-11
5 Sept 2026, 12:50270-13
5 Sept 2026, 11:50283+25
5 Sept 2026, 10:50258+49
5 Sept 2026, 09:50209-21
5 Sept 2026, 08:50230+18
5 Sept 2026, 07:50212-21
5 Sept 2026, 06:50233-6
5 Sept 2026, 05:50239+5
5 Sept 2026, 04:50234-21
5 Sept 2026, 03:50255+10
5 Sept 2026, 02:50245no change
5 Sept 2026, 01:50245+24
5 Sept 2026, 00:50221-74
4 Sept 2026, 23:50295+57
4 Sept 2026, 22:50238+74
4 Sept 2026, 21:50164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
649 R$
Glass Manufacturer
499 R$
2X CASH
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,703,532 · 100.0% win
Won "Red Light, Green Light" · progression14,453,580 · 100.0% win
Won "Dalgona" · other11,650,043 · 94.5% win
Won "Lights Out" · progression9,967,707 · 75.4% win
Won "Keys & Knives" · other4,973,785 · 48.9% win
Won "Glass Stepping Stones" · progression3,188,525 · 24.1% win
Won "Jump Rope" · other1,895,575 · 13.9% win
Won "Mingle" · other1,034,496 · 8.3% win
Survived The Squid Game · progression593,298 · 3.8% win
Won "Sky Squid Game" · progression182,329 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.521 August 202622 October 2026
359 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 359
Measured (UTC)% likedChange
22 Oct 2026, 14:3583no change
12 Oct 2026, 14:3383no change
2 Oct 2026, 14:3283no change
22 Sept 2026, 14:3083no change
12 Sept 2026, 14:2383no change
5 Sept 2026, 16:5083no change
5 Sept 2026, 15:5083no change
5 Sept 2026, 14:5083no change
5 Sept 2026, 13:5083no change
5 Sept 2026, 12:5083no change
5 Sept 2026, 11:5083no change
5 Sept 2026, 10:5083no change
5 Sept 2026, 09:5083no change
5 Sept 2026, 08:5083no change
5 Sept 2026, 07:5083no change
5 Sept 2026, 06:5083no change
5 Sept 2026, 05:5083no change
5 Sept 2026, 04:5083no change
5 Sept 2026, 03:5083no change
5 Sept 2026, 02:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.