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[NEW GAME OUT!✨] Poppy Playtime RP World!

[NEW GAME OUT!✨] Poppy Playtime RP World!

A Roblox experience owned by Swanbrella Corporation.

RoleplayENhorrorcharacter roleplayfan-made

[NEW GAME OUT!✨] Poppy Playtime RP World! is a roleplay experience created on 2021-10-24. It has recorded 35,200,128 lifetime visits and 136,229 favorites. Currently, 129 users are playing. The game holds an 81% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

✨Poppy Playtime RP World✨ 🌞 - Unlock badges: create your own OCs! 🌙 - Roleplay your favourite characters! ⚡️ - Meet new friends! - - - Poppy Playtime are owned by MobEntertainment. This game has no features locked behind paywalls. No official MobEntertainment assets were used. This is an unofficial roleplay game made by fans for the fans. Any inquiries or questions, please ask the developer team. - - - This game was made by Swanbrella Corporation's main developer team. UGC Emotes are currently unavailable under this experience for safety reasons. Main developer team: @MostlyMangle @Moscovium289 @NOSTALGICF0X @Binbag_Chaosity

Last updated by the developer 22 Aug 2026, 02:34 UTC.

90
playing (measured 22 Aug 2026, 04:50 UTC)
35,271,461
lifetime visits
80%
liked (16,264 👍 / 3,947 👎)
139,254
favourites (3.9 per 1k visits)
24 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90161125.510 August 2026 — 161 players21 August 2026 — 122 players21 August 2026 — 125 players21 August 2026 — 122 players21 August 2026 — 147 players22 August 2026 — 154 players22 August 2026 — 132 players22 August 2026 — 116 players22 August 2026 — 102 players22 August 2026 — 90 players10 August 202622 August 2026
10 measurements spanning 12 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–172 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5090-12
22 Aug 2026, 03:50102-14
22 Aug 2026, 02:50116-16
22 Aug 2026, 01:50132-22
22 Aug 2026, 00:50154+7
21 Aug 2026, 23:50147+25
21 Aug 2026, 22:50122-3
21 Aug 2026, 21:50125+3
21 Aug 2026, 20:54122-39
10 Aug 2026, 14:50161first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

MoonBunny Badge · other545,721 · 3.5% win
Wild Warehouse · other522,144 · 0.00% win
Critterween Accessories. · collection335,750 · 0.00% win
Cosima Cowbell · other298,502 · 2.2% win
Nellie Nutcracker · other282,870 · 1.1% win
Harley Sawyer (TV only) · other276,198 · 1.3% win
Perly Popular · other255,632 · 1.7% win
LegDay! · other254,309 · 1.3% win
EaZy SqueZy · other248,649 · 1.4% win
Broken Pianosaurus! · collection232,763 · 2.2% win
Pirate Cowboy Horse! · other193,663 · 0.90% win
DJ-L'eo! · other192,005 · 1.0% win
Injured Kissy Missy · other180,973 · 2.7% win
Dizzy! · other160,632 · 0.40% win
Angel · other157,830 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked21 August 202623 August 2026
10 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:0380no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.