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🤖 NPC Reality Show (Pre-Alpha)

🤖 NPC Reality Show (Pre-Alpha)

A Roblox experience owned by Created Wealth XD..

Social & hangoutENsocial deductionreality tv parodybig brother

Description (written by the developer; not a statement by this register)

Welcome to NPC Reality Show! 🗣️ Socialise with NPCs to earn their favour, form alliances, and spread rumours! 👑 Compete in the House Leader challenges to take control of the house and decide who goes up for elimination! 📋 Win the Veto Challenges to change nominees' fates, and influence the trajectory of the game! 👁️ Balance your in-house reputation with your public image, and use social media to see what the public think about you! ❌ Make it to the finale by being one of the last two housemates remaining, then face the jury of your eliminated peers! Heavily inspired by 2GO's "Big Brother NPC". Please bear with as the game finds its feet; you are likely to find bugs!

Last updated by the developer 18 Aug 2026, 21:01 UTC.

91
playing (measured 23 Aug 2026, 03:50 UTC)
339,359
lifetime visits
62%
liked (1,120 👍 / 683 👎)
7,236
favourites (21.3 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9112310722 Aug 2026, 20:30 — 118 players22 Aug 2026, 20:50 — 100 players22 Aug 2026, 21:50 — 115 players22 Aug 2026, 22:50 — 110 players22 Aug 2026, 23:50 — 114 players23 Aug 2026, 00:50 — 123 players23 Aug 2026, 01:50 — 120 players23 Aug 2026, 02:50 — 109 players23 Aug 2026, 03:50 — 91 players22 Aug 2026, 20:3023 Aug 2026, 03:50
9 measurements taken within a single day, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:5091-18
23 Aug 2026, 02:50109-11
23 Aug 2026, 01:50120-3
23 Aug 2026, 00:50123+9
22 Aug 2026, 23:50114+4
22 Aug 2026, 22:50110-5
22 Aug 2026, 21:50115+15
22 Aug 2026, 20:50100-18
22 Aug 2026, 20:30118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pity Present · other2,403 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6222 Aug 2026, 20:30 — 62 % liked22 Aug 2026, 20:50 — 62 % liked22 Aug 2026, 21:50 — 62 % liked22 Aug 2026, 22:50 — 62 % liked22 Aug 2026, 23:50 — 62 % liked23 Aug 2026, 00:50 — 62 % liked23 Aug 2026, 01:50 — 62 % liked23 Aug 2026, 02:50 — 62 % liked23 Aug 2026, 03:50 — 62 % liked22 Aug 2026, 20:3023 Aug 2026, 03:50
9 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 03:5062no change
23 Aug 2026, 02:5062no change
23 Aug 2026, 01:5062no change
23 Aug 2026, 00:5062no change
22 Aug 2026, 23:5062no change
22 Aug 2026, 22:5062no change
22 Aug 2026, 21:5062no change
22 Aug 2026, 20:5062no change
22 Aug 2026, 20:3062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.