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Right 2 Fight (Inactive)

Right 2 Fight (Inactive)

A Roblox experience owned by ROLVe.

Fighting & PvPENbeat 'em upyakuzaco-op

Right 2 Fight (Inactive) is a fighting-pvp Roblox experience created on 2021-12-04. The game currently has 55 players. It has accumulated 90,906,449 lifetime visits, 339,852 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

Co-op beat 'em up game based on the Yakuza series Get in fist fights with the most notorious people in town!

Last updated by the developer 29 May 2026, 16:08 UTC.

55
playing (measured 10 Aug 2026, 14:00 UTC)
90,906,449
lifetime visits
92%
liked (135,258 👍 / 12,188 👎)
340,755
favourites (3.7 per 1k visits)
4 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0046first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Diligent Delinquent · other2,975,629 · 13.3% win
All Better · other1,400,015 · 2.2% win
Fired Up · other849,839 · 1.1% win
Street Fighter · other541,883 · 1.4% win
Friend of the Fishes · other362,594 · 0.40% win
Maximum Destruction · other326,502 · 0.60% win
Vulcan't · other140,383 · 0.30% win
Kicking Grandmaster · progression134,825 · 0.30% win
Always Wear a Helmet · other123,388 · 0.10% win
Legend of Steel · other44,256 · 0.10% win
Legend of the Skyrise · other41,914 · 0.10% win
Legend of the Jeffs · other32,135 · 0.10% win
Legend of the Sewers · progression25,226 · 0.00% win
A Force of Nature · other9,880 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:3692no change
12 Oct 2026, 13:3592no change
2 Oct 2026, 13:3492no change
22 Sept 2026, 13:3392no change
12 Sept 2026, 13:3192no change
2 Sept 2026, 13:2292no change
23 Aug 2026, 13:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.