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[V0.2 PRE-ALPHA] Darkest Hours

[V0.2 PRE-ALPHA] Darkest Hours

A Roblox experience owned by Oculus Inc.

HorrorENhorrorsurvivalprison

[V0.2 PRE-ALPHA] Darkest Hours is a horror experience created on 2024-05-11. It currently has 769 players. The game has accumulated 14,709,790 lifetime visits and 147,230 favorites. User engagement shows a 94% like percentage. The description notes the build is pre-alpha with potential bugs and unbalanced features.

Description (written by the developer; not a statement by this register)

[This is PRE PRE PRE PRE PRE ALPHA, expect BUGS and UNBALANCED features!] You are a prisoner. You are sentenced to the endless trials. Do your objectives, survive the entities, and make it to the exit. controls are in settings ⚠️ Slight epilepsy warning ⚠️

Last updated by the developer 24 Aug 2026, 01:48 UTC.

551
playing (measured 24 Aug 2026, 22:50 UTC)
15,101,253
lifetime visits
94%
liked (60,842 👍 / 3,610 👎)
149,768
favourites (9.9 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

343804573.555110 August 202624 August 2026
76 measurements spanning 14 days, net -164. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 274–873 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 76
Measured (UTC)PlayersChange
24 Aug 2026, 22:50551+45
24 Aug 2026, 21:50506+40
24 Aug 2026, 20:50466-52
24 Aug 2026, 19:50518+50
24 Aug 2026, 18:50468+20
24 Aug 2026, 17:50448-34
24 Aug 2026, 16:50482-26
24 Aug 2026, 15:50508-11
24 Aug 2026, 14:50519-1
24 Aug 2026, 13:50520+13
24 Aug 2026, 12:50507+89
24 Aug 2026, 11:50418+53
24 Aug 2026, 10:50365+22
24 Aug 2026, 09:50343-6
24 Aug 2026, 08:50349-33
24 Aug 2026, 07:50382-1
24 Aug 2026, 06:50383-69
24 Aug 2026, 05:50452-87
24 Aug 2026, 04:50539-64
24 Aug 2026, 03:50603first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate 10000 placeholder
10,000 R$
donate 5000 placeholder
5,000 R$
donate 1000 placeholder
1,000 R$
donate 500 placeholder
500 R$
donate 150 placeholder
150 R$
Donation
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRE ALPHA · other3,101,077 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 202624 August 2026
77 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 77
Measured (UTC)% likedChange
24 Aug 2026, 22:5094no change
24 Aug 2026, 21:5094no change
24 Aug 2026, 20:5094no change
24 Aug 2026, 19:5094no change
24 Aug 2026, 18:5094no change
24 Aug 2026, 17:5094no change
24 Aug 2026, 16:5094no change
24 Aug 2026, 15:5094no change
24 Aug 2026, 14:5094no change
24 Aug 2026, 13:5094no change
24 Aug 2026, 12:5094no change
24 Aug 2026, 11:5094no change
24 Aug 2026, 10:5094no change
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.