Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ability Wars

Ability Wars

A Roblox experience owned by Ability Wars.

Fighting & PvPENcombatabilitiesmastery

Ability Wars is a fighting-pvp Roblox experience created on 2021-12-15. The game features 102 abilities and 21 masteries. It has accumulated 539,277,059 lifetime visits and 732,330 favorites. Currently, 2,613 players are active. The experience holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Ability Wars! In this game, you can fight other players using powerful and interesting abilities. You can unlock abilities through Punches, gained by fighting other players, or Badges, gained by accomplishing tasks. Later on, empower your abilities through Mastery and become the true Ability Warrior! NEW CONTENT: Spectral Mastery, Shift Mastery, Double Jump Mastery 102 abilities currently in the game, alongside 21 masteries. [Icons by Reversicle] [Thumbnails by Reversicle, AlexMatts, & NubScrub] [Music by Toby Fox, Scott Lloyd Shelly, & DM Dokuro]

Last updated by the developer 3 Sept 2026, 18:44 UTC.

1,438
playing (measured 4 Sept 2026, 13:50 UTC)
542,572,175
lifetime visits
80%
liked (446,252 👍 / 113,316 👎)
735,392
favourites (1.4 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5982,7791,688.51,43810 August 20264 September 2026
328 measurements spanning 25 days, net -546. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 271–3,106 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:501,438+53
4 Sept 2026, 12:501,385+238
4 Sept 2026, 11:501,147+199
4 Sept 2026, 10:50948+148
4 Sept 2026, 09:50800+61
4 Sept 2026, 08:50739-13
4 Sept 2026, 07:50752+22
4 Sept 2026, 06:50730+53
4 Sept 2026, 05:50677-103
4 Sept 2026, 04:50780-217
4 Sept 2026, 03:50997-120
4 Sept 2026, 02:501,117-190
4 Sept 2026, 01:501,307-182
4 Sept 2026, 00:501,489+70
3 Sept 2026, 23:501,419-28
3 Sept 2026, 22:501,447+116
3 Sept 2026, 21:501,331+28
3 Sept 2026, 20:501,303-89
3 Sept 2026, 19:501,392-56
3 Sept 2026, 18:501,448first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom
400 R$
God Punch
400 R$
3x Punches
300 R$
Themes
250 R$
2x Mastery
250 R$
Emotes
250 R$
2x Punches
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

boing · other14,638,416 · 4.0% win
The Backrooms · other7,663,415 · 2.3% win
cake · other4,321,996 · 2.6% win
Moonist · other3,938,061 · 1.4% win
Leader of the Hive · other3,654,763 · 1.0% win
The True Blood God · other3,361,019 · 1.3% win
Champion · progression3,185,936 · 0.40% win
Defender · other2,706,459 · 1.4% win
Defender · other2,377,172 · 0.00% win
Alchemist · other1,974,254 · 1.0% win
Tree Master · other1,530,332 · 0.70% win
Ascend · progression1,497,823 · 0.80% win
Astral Realm · other1,361,810 · 1.3% win
Hero · other1,340,304 · 1.0% win
Gelatinous · other1,257,401 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20264 September 2026
329 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 13:5080no change
4 Sept 2026, 12:5080no change
4 Sept 2026, 11:5080no change
4 Sept 2026, 10:5080no change
4 Sept 2026, 09:5080no change
4 Sept 2026, 08:5080no change
4 Sept 2026, 07:5080no change
4 Sept 2026, 06:5080no change
4 Sept 2026, 05:5080no change
4 Sept 2026, 04:5080no change
4 Sept 2026, 03:5080no change
4 Sept 2026, 02:5080no change
4 Sept 2026, 01:5080no change
4 Sept 2026, 00:5080no change
3 Sept 2026, 23:5080no change
3 Sept 2026, 22:5080no change
3 Sept 2026, 21:5080no change
3 Sept 2026, 20:5080no change
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

3,440,525
YouTube views across 25 matched videos

Most-viewed match: “❗️ADMIN❗️ ROBLOX Ability Wars - Admin Trolling & Funny Moments (MEMES)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 21 Aug 2026, 03:20 UTC.