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[MOBILE] Voxlblade

[MOBILE] Voxlblade

A Roblox experience owned by VoxlGames.

RacingENRPGSword EvolutionCombat

[MOBILE] Voxlblade is a Roblox experience categorized under racing, created on January 27, 2022. The game currently has 148 players online. It has accumulated 55,775,745 lifetime visits and 147,215 favorites. The title holds a 92% like percentage. The description identifies the experience as an RPG involving sword upgrades, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

Voxlblade is an RPG where you upgrade a simple sword into amazing evolutions! 1 = Equip Sword LMB = Attack RMB = Heavy Attack F = Block Shift = Run Q = Weapon Art R = Rune CTRL = Mouselock Credits: Head Developer: Bawxol Developers: Chibi_Drago, VersionZiila Music: MineyRX Contributions: Squaterra PHOTOSENSITIVITY WARNING: Game may have moments of intense screenshake and flashing screen effects that could harm people with photosensitive epilepsy.

Last updated by the developer 21 Aug 2026, 18:27 UTC.

93
playing (measured 22 Aug 2026, 09:50 UTC)
55,869,940
lifetime visits
92%
liked (54,405 👍 / 4,975 👎)
147,261
favourites (2.6 per 1k visits)
27 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93188140.510 August 2026 — 188 players21 August 2026 — 122 players21 August 2026 — 132 players21 August 2026 — 131 players21 August 2026 — 133 players22 August 2026 — 133 players22 August 2026 — 136 players22 August 2026 — 145 players22 August 2026 — 137 players22 August 2026 — 124 players22 August 2026 — 110 players22 August 2026 — 123 players22 August 2026 — 117 players22 August 2026 — 101 players22 August 2026 — 93 players10 August 202622 August 2026
15 measurements spanning 12 days, net -95. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–202 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5093-8
22 Aug 2026, 08:50101-16
22 Aug 2026, 07:50117-6
22 Aug 2026, 06:50123+13
22 Aug 2026, 05:50110-14
22 Aug 2026, 04:50124-13
22 Aug 2026, 03:50137-8
22 Aug 2026, 02:50145+9
22 Aug 2026, 01:50136+3
22 Aug 2026, 00:50133no change
21 Aug 2026, 23:50133+2
21 Aug 2026, 22:50131-1
21 Aug 2026, 21:50132+10
21 Aug 2026, 20:54122-66
10 Aug 2026, 15:22188first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slots +++
100 R$
Slots ++
100 R$
Slots +
100 R$
Kitsune
50 R$
Ork
50 R$
High-Elf
50 R$
Arborian
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Lord Frogg's Cavern! · progression95,605 · 0.80% win
Defeat The Bumblz Hive! · progression75,672 · 0.60% win
Defeat Lord Stratos! · progression52,450 · 0.20% win
Defeat The Bastion! · progression44,713 · 0.30% win
Defeat Buni Prince! · progression44,382 · 0.40% win
Defeat Caci King! · progression36,509 · 0.20% win
Defeat The Ice Caverns! · progression32,282 · 0.20% win
Limit Breaker! · progression1,823 · 0.00% win
Top Donator! · other122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked23 August 2026 — 92 % liked21 August 202623 August 2026
15 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:0492no change
22 Aug 2026, 09:5092no change
22 Aug 2026, 08:5092no change
22 Aug 2026, 07:5092no change
22 Aug 2026, 06:5092no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.