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Sword Fight and Steal Time

Sword Fight and Steal Time

A Roblox experience owned by Steal Community.

Fighting & PvPENtime-stealing mechanicsword combatkill effects

Sword Fight and Steal Time is a fighting-pvp Roblox experience created on 2022-02-04. The game has recorded 11,218,049 lifetime visits and 12,175 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving time management, combat, and unlockable content across multiple platforms.

Description (written by the developer; not a statement by this register)

⏰ Gain Time by Staying Alive Outside of the Safe Zone! 🤺 Kill Others to Steal their Time! ⚔️ Unlock New Swords with your Time! 🌟 Obtain New Kill Effects when you Get More Kills! 🎮 Playable on Desktop, Mobile, Tablet & Console! 🔔 Join the Group for a FREE Sword and Effect! 💬 Join the communications server to stay updated, get support, or connect with fellow sword fighters. Sword Fight and Steal Time supports human creativity and does not contain AI-generated images, interface, models, or art.

Last updated by the developer 9 Aug 2026, 12:51 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
11,218,049
lifetime visits
89%
liked (23,592 👍 / 2,998 👎)
12,176
favourites (1.1 per 1k visits)
4 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Teleport
599 R$
x2 Kills
349 R$
Rainbow Swords Effect
349 R$
x2 Time
349 R$
Rainbow Sword
299 R$
The Pan
249 R$
Firebrand
249 R$
Custom Time Tag Color
49 R$
x2 Killstreak
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,345,665 · 14.0% win
1000 Time · other306,343 · 7.0% win
5000 Time · other277,659 · 4.7% win
10000 Time · other242,090 · 4.7% win
10 Kills · progression201,172 · 2.3% win
25000 Time · progression175,775 · 4.7% win
25 Kills · progression134,259 · 2.3% win
50000 Time · other124,378 · 4.7% win
50 Kills · other90,590 · 2.3% win
100000 Time · other83,582 · 4.7% win
100 Kills · progression57,908 · 2.3% win
500000 Time · other32,269 · 2.3% win
1,000,000 Time · other21,889 · 2.3% win
500 Kills · progression14,767 · 0.00% win
5 Million Time · other8,520 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3589no change
23 Aug 2026, 19:3389no change
13 Aug 2026, 19:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.