[BACK] Steal Time From Others
A Roblox experience owned by STFO.
Fighting & PvPENPvP combattime-stealing mechanicsword trading
[BACK] Steal Time From Others is a fighting-pvp experience created on 2022-07-11. It currently has 92 players online. The game has accumulated 87,460,382 lifetime visits and 42,625 favorites. User engagement metrics show a 66% like percentage. The description highlights mechanics involving sword fighting, time stealing, and trading.
Description (written by the developer; not a statement by this register)
👍 LIKE + FAVORITE THE GAME FOR MORE UPDATES AND EVENTS! Welcome to Steal Time From Others! 👑 | Fight To Be The Best 🕛 | Go Outside The Safe Zone To Gain Time ⚔️ | Kill Others To Steal Their Time ✨ | Unbox RARE Swords In Cases 🔁 | Trade Swords And Become The Richest 🏆 | Get On The Leaderboards 📜 | Complete Quests To Get Time Join the STFO group for a +1 time bonus, 20% orb bonus, and an in-game tag! tags: Sword Fighting, Flex Your Swords, PVP, Steal Time, Flex On Others, Stay Alive, Survival, Competitive, Be The Best, Lucky Blocks, Trading ⚠️ Some aspects of this game may potentially trigger seizures for people with photosensitive epilepsy. Discretion is advised.
Last updated by the developer 30 Jul 2026, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 109 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:30 | 66 | no change |
| 23 Aug 2026, 13:21 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.