[YIN / YANG] Ninja Assassin
A Roblox experience owned by DreamRoad Studio.
Fighting & PvPENninjaassassintraining
[YIN / YANG] Ninja Assassin is a fighting-pvp experience created on 2017-05-20. It has 136,802,604 lifetime visits, 883,991 favorites, and an 85% like percentage. Currently, 4 users are playing. The description notes mobile support and advises that some gamepasses may not function due to outdated codes.
Description (written by the developer; not a statement by this register)
⚠️ Disclaimer to all players - some gamepasses may not work at all due to outdated codes. Purchase at your own risk! Welcome to Ninja Assassin! The adventure continues! This is Ninja Assassin, where you embark on a journey to become the greatest Ninjas of all time. Work hard, train hard, and use all your willpower to work your way up from an untrained newbie to a limitless all-powerful ninja master assassin the land has ever seen. [Update v.1.9] - Mobile & tablet supported (Please don't dislike it just yet, it's playable but not yet optimize) *Ninja Assassin TIP --> Starters, try concealing your sword size and choose random spawn to be hidden from other assassins [ By Thai Devs Team 😊 ]
Last updated by the developer 13 Aug 2025, 13:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:01 | 85 | no change |
| 23 Aug 2026, 12:52 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.