Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[YIN / YANG] Ninja Assassin

[YIN / YANG] Ninja Assassin

A Roblox experience owned by DreamRoad Studio.

Fighting & PvPENninjaassassintraining

[YIN / YANG] Ninja Assassin is a fighting-pvp experience created on 2017-05-20. It has 136,802,604 lifetime visits, 883,991 favorites, and an 85% like percentage. Currently, 4 users are playing. The description notes mobile support and advises that some gamepasses may not function due to outdated codes.

Description (written by the developer; not a statement by this register)

⚠️ Disclaimer to all players - some gamepasses may not work at all due to outdated codes. Purchase at your own risk! Welcome to Ninja Assassin! The adventure continues! This is Ninja Assassin, where you embark on a journey to become the greatest Ninjas of all time. Work hard, train hard, and use all your willpower to work your way up from an untrained newbie to a limitless all-powerful ninja master assassin the land has ever seen. [Update v.1.9] - Mobile & tablet supported (Please don't dislike it just yet, it's playable but not yet optimize) *Ninja Assassin TIP --> Starters, try concealing your sword size and choose random spawn to be hidden from other assassins [ By Thai Devs Team 😊 ]

Last updated by the developer 13 Aug 2025, 13:50 UTC.

4
playing (measured 10 Aug 2026, 14:19 UTC)
136,802,604
lifetime visits
85%
liked (230,600 👍 / 42,214 👎)
884,002
favourites (6.5 per 1k visits)
20 May 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Ninjutsu Permanent
2,500 R$
Rainbow Pack
1,500 R$
VIP
800 R$
Pizza Pack
400 R$
Name Change/Hide
300 R$
Silly Sword Pack
200 R$
Trippy Throw Pack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NINJA! · other32,972,282 · 80.4% win
1,000 ninjutsu · collection11,480,895 · 10.7% win
10,000 ninjutsu · progression4,093,069 · 5.1% win
Legend · other698,792 · 6.9% win
100,000 ninjutsu · progression545,311 · 0.90% win
Immortality I · other139,867 · 2.6% win
500,000 ninjutsu · progression59,422 · 0.00% win
Notorious · other59,052 · 0.40% win
Famed · other55,712 · 0.40% win
1,000,000 ninjutsu · progression28,059 · 0.00% win
Equilibrium · other8,442 · 0.00% win
Hall of Fame · other6,526 · 0.00% win
Immortality II · progression3,679 · 0.00% win
5,000,000 ninjutsu · other3,160 · 0.00% win
10,000,000 ninjutsu · progression1,646 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0185no change
23 Aug 2026, 12:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.