🍕 Drive Cars Down A Hill!🍕
A Roblox experience owned by Mally's Studios.
RacingENphysics sandboxvehicle destructionhigh-speed driving
🍕 Drive Cars Down A Hill!🍕 is a racing experience created on 2022-04-19. It currently has 2,328 players, 171,813,289 lifetime visits, a 75% like percentage, and 419,492 favorites.
Description (written by the developer; not a statement by this register)
🔥 250+ MPH. Real crash physics. Total destruction. 🏔️ Drive Cars Down a Hill is a high-speed physics sandbox where every run turns into chaos. Suspension bends, wheels rip off, engines ignite—and momentum decides everything. 💥 Hit ramps, smash through obstacles, and push your run further every time 💰 Earn cash from distance, destruction, and style 🚗 Unlock faster, stronger, and more unpredictable cars 👍 Like + Join for rewards & updates 💻📱🎮 All devices supported 🆕 Latest Updates 🛻 Meitaro Truck - 125 MPH - Light and Springy! 🐇 🚚 IPC Delivery Truck - 125 MPH - comes with grab-able Physics objects 📦 🚙 Spearhead SUV - 125 MPH - Comes with a ride-able boat you can drag behind the car 🛶 🚛 Tanker Truck - 125 MPH - Caution! High Explosive! 💥 🚐 Albany Villager - 125 MPH - Starts slow rolls fast! 🐢 🚚 ❄️ Slushee Truck - 125 MPH - Sell Slushees for cash! 🚗 🍕 Lance - 140 MPH - Deliver 50 Pizzas! 🚨🚓 Cannes Pursuit -170 MPH - Classic American Police Car!
Last updated by the developer 29 Aug 2026, 16:06 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 19:50 | 2,699 | -430 |
| 4 Sept 2026, 18:50 | 3,129 | -158 |
| 4 Sept 2026, 17:50 | 3,287 | +26 |
| 4 Sept 2026, 16:50 | 3,261 | +144 |
| 4 Sept 2026, 15:50 | 3,117 | -106 |
| 4 Sept 2026, 14:50 | 3,223 | +139 |
| 4 Sept 2026, 13:50 | 3,084 | +75 |
| 4 Sept 2026, 12:50 | 3,009 | +228 |
| 4 Sept 2026, 11:50 | 2,781 | +362 |
| 4 Sept 2026, 10:50 | 2,419 | +363 |
| 4 Sept 2026, 09:50 | 2,056 | +346 |
| 4 Sept 2026, 08:50 | 1,710 | +120 |
| 4 Sept 2026, 07:50 | 1,590 | +115 |
| 4 Sept 2026, 06:50 | 1,475 | +17 |
| 4 Sept 2026, 05:50 | 1,458 | -114 |
| 4 Sept 2026, 04:50 | 1,572 | -261 |
| 4 Sept 2026, 03:50 | 1,833 | -49 |
| 4 Sept 2026, 02:50 | 1,882 | -349 |
| 4 Sept 2026, 01:50 | 2,231 | -81 |
| 4 Sept 2026, 00:50 | 2,312 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top trending | Change |
|---|---|---|
| 4 Sept 2026, 20:25 | 78 | -5 |
| 4 Sept 2026, 19:25 | 83 | +5 |
| 4 Sept 2026, 17:25 | 78 | +1 |
| 4 Sept 2026, 16:25 | 77 | no change |
| 4 Sept 2026, 15:25 | 77 | +4 |
| 4 Sept 2026, 14:25 | 73 | +1 |
| 4 Sept 2026, 13:25 | 72 | -6 |
| 4 Sept 2026, 12:25 | 78 | no change |
| 4 Sept 2026, 11:25 | 78 | -2 |
| 4 Sept 2026, 10:25 | 80 | no change |
| 4 Sept 2026, 09:25 | 80 | no change |
| 4 Sept 2026, 08:25 | 80 | +9 |
| 4 Sept 2026, 07:25 | 71 | -1 |
| 4 Sept 2026, 06:25 | 72 | -2 |
| 4 Sept 2026, 05:25 | 74 | -7 |
| 4 Sept 2026, 04:25 | 81 | +2 |
| 4 Sept 2026, 03:25 | 79 | no change |
| 4 Sept 2026, 02:25 | 79 | -1 |
| 4 Sept 2026, 01:25 | 80 | -1 |
| 4 Sept 2026, 00:25 | 81 | first reading |
Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 19:50 | 75 | no change |
| 4 Sept 2026, 18:50 | 75 | no change |
| 4 Sept 2026, 17:50 | 75 | no change |
| 4 Sept 2026, 16:50 | 75 | no change |
| 4 Sept 2026, 15:50 | 75 | no change |
| 4 Sept 2026, 14:50 | 75 | no change |
| 4 Sept 2026, 13:50 | 75 | no change |
| 4 Sept 2026, 12:50 | 75 | no change |
| 4 Sept 2026, 11:50 | 75 | no change |
| 4 Sept 2026, 10:50 | 75 | no change |
| 4 Sept 2026, 09:50 | 75 | no change |
| 4 Sept 2026, 08:50 | 75 | no change |
| 4 Sept 2026, 07:50 | 75 | no change |
| 4 Sept 2026, 06:50 | 75 | no change |
| 4 Sept 2026, 05:50 | 75 | no change |
| 4 Sept 2026, 04:50 | 75 | no change |
| 4 Sept 2026, 03:50 | 75 | no change |
| 4 Sept 2026, 02:50 | 75 | no change |
| 4 Sept 2026, 01:50 | 75 | no change |
| 4 Sept 2026, 00:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.