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Forbidden Hunt

Forbidden Hunt

A Roblox experience owned by - Forbidden Studios -.

HorrorENhorrorescapejumpscare

Forbidden Hunt is a horror experience created on 2022-04-25. It has recorded 544,770 lifetime visits and 8,350 favorites. Currently, three users are playing. The game holds a 79% like percentage. The description indicates the title is in beta and advises reporting bugs. Players explore maps, collect items, and evade hunters while customizing characters and purchasing tools.

Description (written by the developer; not a statement by this register)

THIS GAME IS IN BETA. EXPECT BUGS! -- Please report any bug encounters. Upd v1.01 - Physical lobby, cosmetics removed, new leaderboards, other smaller fixes. [Chapter 1] - The Manor 🔎 Explore the maps and collect all necessary items to escape. 🔦 Beware as you are not alone... Someone is also hunting you down. Stay out of sight and hide in strategic places. 🔧 Purchase tools and abilities to help you evade whoever is hunting you. ✨ Customize your character and flashlight with unique options. Survive, escape, or be hunted. The choice is yours... 🎧 Headphones recommended for the best experience. 🖥️ Keep your graphics set at 4 or higher for the best experience! ⚠️ Warning: This experience contains jumpscares, flashing lights, and loud noises. Join our group -Forbidden Studios- for updates & sneak peaks: https://www.roblox.com/communities/2982609/Forbidden-Studios#!/about TAGS: Horror, Scary, Monster, Escape

Last updated by the developer 9 Jul 2026, 22:40 UTC.

3
playing (measured 10 Aug 2026, 23:00 UTC)
544,770
lifetime visits
78%
liked (611 👍 / 169 👎)
8,433
favourites (15.5 per 1k visits)
25 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
489 R$
Jumpscare Remote
469 R$
Free Revive
459 R$
Double XP
329 R$
Bonus Perk Slot
309 R$
Bonus Inventory Slot
309 R$
VIP
259 R$
Health Boost
179 R$
Double Stamina
157 R$
Brighter Flashlight
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing · welcome272,034 · 100.0% win
Won A Game · other30,139 · 55.8% win
Won A Hardcore Game · other29 · 0.00% win
Beat Every Difficulty · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:2378-1
24 Aug 2026, 20:3479no change
14 Aug 2026, 20:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.