Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Consume

Consume

A Roblox experience owned by Glazing Gorilla Games.

HorrorENhorrorsurvivaldevour-inspired

Consume is a horror experience created on 2023-04-01. It has 19,011,086 lifetime visits, 294,283 favorites, and an 87% like percentage. Currently, 57 users are playing. The game features controls for sprinting, UV usage, and inventory management. It is inspired by the game Devour.

Description (written by the developer; not a statement by this register)

Run. Hide. Sacrifice. Survival is never guaranteed 🎧Headphones & graphics level 4 or above recommended. 👍Leave a like for future updates CONTROLS: Sprint - LShift / LT UV - RMB / RT Key Inventory - Q / DPad Right Inspired by Devour

Last updated by the developer 2 Aug 2026, 23:40 UTC.

57
playing (measured 10 Aug 2026, 15:36 UTC)
19,011,086
lifetime visits
87%
liked (32,029 👍 / 4,788 👎)
297,533
favourites (15.7 per 1k visits)
1 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3645first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Use your own Avatar
739 R$
VIP
399 R$
Hero Bundle
299 R$
2x Cultist Coins
249 R$
Despicable Bundle
199 R$
Royale Bundle
189 R$
Animal Hoods
169 R$
CityboyJJ Bundle
149 R$
Starter Bundle
99 R$
Custom Skin Colors
69 R$
Extra Hat
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Blood7,863,292 · 100.0% win
Meet Benjamin · other4,116,459 · 100.0% win
Taste of Chicken · other3,727,279 · 99.2% win
Tom Brady2,439,846 · 66.2% win
Open Sesame · other2,126,446 · 58.0% win
Medium Rare · other2,125,027 · 53.9% win
Goodnight Grandpa · other1,972,461 · 46.2% win
Pick Up the Phone · other1,619,429 · 40.8% win
Chickens Gone Wild · other1,381,043 · 36.2% win
Out of Luck · other1,358,376 · 34.0% win
Fried Terror · other1,240,380 · 29.7% win
Dinner is Served · other1,227,820 · 27.4% win
Survivors · other883,821 · 16.6% win
Endurance Test · other107,166 · 1.8% win
Lightning Fast · other103,912 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1587no change
23 Aug 2026, 16:5387no change
13 Aug 2026, 16:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.