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🔧 Car Mechanic Tycoon

🔧 Car Mechanic Tycoon

A Roblox experience owned by Mechanic Works.

TycoonENvehicle customizationbusiness simulationgarage management

Car Mechanic Tycoon is a tycoon experience created on February 23, 2023. The game currently has 23 players online and has accumulated 7,578,679 lifetime visits. It holds 27,491 favorites and maintains an 82% like percentage. The description highlights features such as a dealership, car buying, and customization options.

Description (written by the developer; not a statement by this register)

🚗 NEW Update! Dealership added! Buy Cars! Car Customization Build a mechanic shop and unlock cooler cars to work on! Much more coming soon! Post ideas in the group of stuff you'd like to see added! 👍 Like the game to support future updates!👍 💾All progress is autosaved so you can resume back at any time!💾 Creative Attributions: https://devforum.roblox.com/t/car-mechanic-tycoon-credits/

Last updated by the developer 23 Apr 2026, 01:30 UTC.

23
playing (measured 10 Aug 2026, 18:01 UTC)
7,578,679
lifetime visits
82%
liked (5,956 👍 / 1,340 👎)
27,546
favourites (3.6 per 1k visits)
23 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
650 R$
VIP
300 R$
Luck
200 R$
Run
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Car Mechanic Tycoon! · welcome4,185,107 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1882no change
13 Aug 2026, 22:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.