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Villagism [ALPHA]

Villagism [ALPHA]

A Roblox experience owned by Villagism.

RoleplayENmedieval societyroleplayplayer-run economy

Description (written by the developer; not a statement by this register)

Participate in a completely player-run medieval society! Become rich and influential citizen, lead the town or burn it to the ground... 👑 KING: Rule the town, make it prosper or become a tyrant... 🛡️ KNIGHT: Protect the king, establish order and kill criminals ⚕️ MEDIC: Heal anyone, or only your friends... 🌾 CIVILIAN: Backbone of civilization, gather resources for survival, climb the ranks 💀 PILLAGER: Sabotage the town, assassinate kings 🔥 BETRAY: As ANY role, you can go rogue and wreak havoc. Betray the town, start a REVOLT, become dictator, ASSASSINATE people you don't like, do whatever it takes to GET RICH!!! 💰 CODES: villagism, 1000likes, 900likes. NEXT CODE at 1200 likes. Controls: Dash = E / Controller B Run = Q / Left Joystick Light Attack = Mouse L / Controller L1 Heavy Attack = R / Controller R1 Crouch = C / Controller Y Rules: No punishment bypassing No bug abuse / exploiting No extreme toxicity / harassment No black market Contact staff to appeal.

Last updated by the developer 18 Aug 2026, 12:05 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
333,793
lifetime visits
65%
liked (1,304 👍 / 708 👎)
5,405
favourites (16.2 per 1k visits)
26 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64143103.511 August 2026 — 143 players21 August 2026 — 64 players11 August 202621 August 2026
2 measurements spanning 10 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–155 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464-79
11 Aug 2026, 09:21143first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Knight Team
400 R$
Merchant Pass
400 R$
Farmer Team
400 R$
Donation
400 R$
Medic Team
250 R$
Pillager Team
250 R$
Civilian Team
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Villagism! · welcome151,312
Pre-Alpha Tester V0.1.0 - 0.1.7 · other467
King of Kings · progression349
Salesman · other161
Worker · other119
Pillager Slayer · progression48
Loyal Doctor · other32
Halloween 2023 · other27
Loyal Knight · other16
King of Kings - Finalist · progression13
Worker - Finalist · progression10
Loyal Doctor - Finalist · other6
Salesman - Finalist · other6
Pillager Slayer - Finalist · progression2
Loyal Knight - Finalist · progression1

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6515 August 2026 — 65 % liked21 August 2026 — 65 % liked15 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5465no change
15 Aug 2026, 03:5265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.