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[⚖️JUDGEMAN] Jujutsu Infinite

[⚖️JUDGEMAN] Jujutsu Infinite

A Roblox experience owned by Awesome Ninja Games.

Anime fangamesENJujutsu Kaisen IPopen worldcursed techniques

[⚖️JUDGEMAN] Jujutsu Infinite is a roleplay experience created on 2022-08-02. It currently has 2118 players. The game has accumulated 717,072,670 lifetime visits, 3,215,679 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

📱💻🎮 Available for all devices! (MOBILE, PC, CONSOLE) 👍⭐ Like and favorite the game for more updates! 🌠 2X EXP active on weekends! ⚖️Judgeman Rework: New rework for judgeman, and other quality of life changes! [ INFO ] Explore the vast open world, extinguish deadly cursed spirits, fight other sorcerers and curse users, find valuable cursed objects and explore the wide arsenal of cursed techniques! [ CREDITS ] Robuyasu - Owner / Project Director, Lead Programmer, VFX, Sound Design, Animator, Game Designer X_rnas - Lead Builder, 3D Modeler, Animator, VFX, Programmer, Game Destroyer Orebloxx - Lead Animator, Artist, VFX, Programmer, Game Designer scronge_mCduk - Lead Community / Social Media Manager, Game Designer Mr_Supernal - Lead Game Balancer, Head Moderator, Head Tester, Game Designer

Last updated by the developer 26 Oct 2026, 18:41 UTC.

2,309
playing (measured 27 Oct 2026, 08:50 UTC)
726,925,888
lifetime visits
97%
liked (1,848,592 👍 / 60,665 👎)
3,285,442
favourites (4.5 per 1k visits)
2 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6487,8654,256.52,3096 October 202627 October 2026
500 measurements spanning 21 days, net +1,157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 08:502,309+179
27 Oct 2026, 07:502,130+20
27 Oct 2026, 06:502,110+32
27 Oct 2026, 05:502,078-60
27 Oct 2026, 04:502,138-111
27 Oct 2026, 03:502,249-269
27 Oct 2026, 02:502,518-433
27 Oct 2026, 01:502,951-302
27 Oct 2026, 00:503,253-225
26 Oct 2026, 23:503,478-74
26 Oct 2026, 22:503,552-174
26 Oct 2026, 21:503,726+37
26 Oct 2026, 20:503,689+163
26 Oct 2026, 19:503,526+110
26 Oct 2026, 18:503,416+97
26 Oct 2026, 17:503,319-18
26 Oct 2026, 16:503,337+27
26 Oct 2026, 15:503,310-137
26 Oct 2026, 14:503,447+52
26 Oct 2026, 13:503,395first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Item Notifier
2,699 R$
Heavenly Restriction
1,699 R$
Innate Bag
799 R$
Innate Slot 4
399 R$
Innate Slot 3
399 R$
Extra Emote Slots
149 R$
Skip Spins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Jujutsu Infinite · welcome30,334,373 · 27.1% win
Played Tutorial · welcome21,033,069 · 18.6% win
Special Grade Sorcerer · progression2,493,518 · 0.60% win
Domain Expansion · other1,806,012 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202627 October 2026
1585 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1585
Measured (UTC)% likedChange
27 Oct 2026, 08:5097no change
27 Oct 2026, 07:5097no change
27 Oct 2026, 06:5097no change
27 Oct 2026, 05:5097no change
27 Oct 2026, 04:5097no change
27 Oct 2026, 03:5097no change
27 Oct 2026, 02:5097no change
27 Oct 2026, 01:5097no change
27 Oct 2026, 00:5097no change
26 Oct 2026, 23:5097no change
26 Oct 2026, 22:5097no change
26 Oct 2026, 21:5097no change
26 Oct 2026, 20:5097no change
26 Oct 2026, 19:5097no change
26 Oct 2026, 18:5097no change
26 Oct 2026, 17:5097no change
26 Oct 2026, 16:5097no change
26 Oct 2026, 15:5097no change
26 Oct 2026, 14:5097no change
26 Oct 2026, 13:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

4,568,174
YouTube views across 22 matched videos

Most-viewed match: “EVERYTHING You Need To Know in Jujutsu Infinite”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.

Reddit buzz

15 posts found over the last year.

Top post: “jujutsu infinite killer btw” — 86 upvotes, 114 comments in r/JujutsuInfinite.