[⚖️JUDGEMAN] Jujutsu Infinite
A Roblox experience owned by Awesome Ninja Games.
RoleplayENanimeopen worldcombat
[⚖️JUDGEMAN] Jujutsu Infinite is a roleplay experience created on 2022-08-02. It currently has 2118 players. The game has accumulated 717,072,670 lifetime visits, 3,215,679 favorites, and a 97% like percentage.
Description (written by the developer; not a statement by this register)
📱💻🎮 Available for all devices! (MOBILE, PC, CONSOLE) 👍⭐ Like and favorite the game for more updates! 🌠 2X EXP active on weekends! ⚖️Judgeman Rework: New rework for judgeman, and other quality of life changes! [ INFO ] Explore the vast open world, extinguish deadly cursed spirits, fight other sorcerers and curse users, find valuable cursed objects and explore the wide arsenal of cursed techniques! [ CREDITS ] Robuyasu - Owner / Project Director, Lead Programmer, VFX, Sound Design, Animator, Game Designer X_rnas - Lead Builder, 3D Modeler, Animator, VFX, Programmer, Game Destroyer Orebloxx - Lead Animator, Artist, VFX, Programmer, Game Designer scronge_mCduk - Lead Community / Social Media Manager, Game Designer Mr_Supernal - Lead Game Balancer, Head Moderator, Head Tester, Game Designer
Last updated by the developer 3 Sept 2026, 14:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 23:50 | 1,389 | -107 |
| 4 Sept 2026, 22:50 | 1,496 | +5 |
| 4 Sept 2026, 21:50 | 1,491 | +49 |
| 4 Sept 2026, 20:50 | 1,442 | -92 |
| 4 Sept 2026, 19:50 | 1,534 | +103 |
| 4 Sept 2026, 18:50 | 1,431 | +64 |
| 4 Sept 2026, 17:50 | 1,367 | -34 |
| 4 Sept 2026, 16:50 | 1,401 | +14 |
| 4 Sept 2026, 15:50 | 1,387 | +47 |
| 4 Sept 2026, 14:50 | 1,340 | +130 |
| 4 Sept 2026, 13:50 | 1,210 | +95 |
| 4 Sept 2026, 12:50 | 1,115 | +30 |
| 4 Sept 2026, 11:50 | 1,085 | +164 |
| 4 Sept 2026, 10:50 | 921 | +121 |
| 4 Sept 2026, 09:50 | 800 | -14 |
| 4 Sept 2026, 08:50 | 814 | +10 |
| 4 Sept 2026, 07:50 | 804 | +36 |
| 4 Sept 2026, 06:50 | 768 | +27 |
| 4 Sept 2026, 05:50 | 741 | -75 |
| 4 Sept 2026, 04:50 | 816 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 23:50 | 97 | no change |
| 4 Sept 2026, 22:50 | 97 | no change |
| 4 Sept 2026, 21:50 | 97 | no change |
| 4 Sept 2026, 20:50 | 97 | no change |
| 4 Sept 2026, 19:50 | 97 | no change |
| 4 Sept 2026, 18:50 | 97 | no change |
| 4 Sept 2026, 17:50 | 97 | no change |
| 4 Sept 2026, 16:50 | 97 | no change |
| 4 Sept 2026, 15:50 | 97 | no change |
| 4 Sept 2026, 14:50 | 97 | no change |
| 4 Sept 2026, 13:50 | 97 | no change |
| 4 Sept 2026, 12:50 | 97 | no change |
| 4 Sept 2026, 11:50 | 97 | no change |
| 4 Sept 2026, 10:50 | 97 | no change |
| 4 Sept 2026, 09:50 | 97 | no change |
| 4 Sept 2026, 08:50 | 97 | no change |
| 4 Sept 2026, 07:50 | 97 | no change |
| 4 Sept 2026, 06:50 | 97 | no change |
| 4 Sept 2026, 05:50 | 97 | no change |
| 4 Sept 2026, 04:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “EVERYTHING You Need To Know in Jujutsu Infinite”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.