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⚔️ Sword Fighters Simulator

⚔️ Sword Fighters Simulator

A Roblox experience owned by FullSprint Games.

SimulatorENSimulatorPet CollectionSword Fighting

Sword Fighters Simulator is a Roblox experience in the simulator genre, created on September 25, 2022. The game has recorded 244,141,020 lifetime visits and currently has 175 players online. It holds 273,759 favorites and maintains a 96% like percentage. The description highlights features such as new areas, pets, and enemies.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Fighters! ⚔️ 🚨 UPDATE RELEASED! 🚨 🌍 Brand New Area — explore what lies beyond! 🦴 New Pets — collect, upgrade, dominate! 💀 New Enemies — test your strength against fearsome foes! Jump in now and don’t miss the fun! How to Play: 🔥 Swing to gain Power 🔥 ⚔️ Defeat Enemies to get better Swords ⚔️ 👊 Open Eggs with Coins to unlock Strong Pets 👊 😇 Ascend to become Stronger 😇 Collect all weapons and pets to defeat powerful enemies and become strong in this epic sword fighting simulator. Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Stars, Racing, Raiding , Anime , Action, Fight, Warrior, Weapon

Last updated by the developer 17 May 2026, 23:38 UTC.

99
playing (measured 23 Aug 2026, 23:50 UTC)
244,226,363
lifetime visits
96%
liked (319,077 👍 / 12,300 👎)
273,747
favourites (1.1 per 1k visits)
25 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99192145.510 August 2026 — 181 players21 August 2026 — 123 players21 August 2026 — 129 players21 August 2026 — 135 players21 August 2026 — 138 players22 August 2026 — 150 players22 August 2026 — 149 players22 August 2026 — 144 players22 August 2026 — 138 players22 August 2026 — 152 players22 August 2026 — 165 players22 August 2026 — 158 players22 August 2026 — 158 players22 August 2026 — 166 players22 August 2026 — 166 players22 August 2026 — 170 players22 August 2026 — 177 players22 August 2026 — 178 players22 August 2026 — 165 players22 August 2026 — 170 players22 August 2026 — 153 players22 August 2026 — 146 players22 August 2026 — 143 players22 August 2026 — 147 players22 August 2026 — 140 players22 August 2026 — 147 players22 August 2026 — 145 players22 August 2026 — 128 players22 August 2026 — 125 players23 August 2026 — 129 players23 August 2026 — 143 players23 August 2026 — 165 players23 August 2026 — 158 players23 August 2026 — 153 players23 August 2026 — 175 players23 August 2026 — 157 players23 August 2026 — 175 players23 August 2026 — 192 players23 August 2026 — 190 players23 August 2026 — 163 players23 August 2026 — 160 players23 August 2026 — 170 players23 August 2026 — 143 players23 August 2026 — 144 players23 August 2026 — 136 players23 August 2026 — 132 players23 August 2026 — 135 players23 August 2026 — 132 players23 August 2026 — 130 players23 August 2026 — 119 players23 August 2026 — 117 players23 August 2026 — 109 players23 August 2026 — 99 players10 August 202623 August 2026
53 measurements spanning 13 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–206 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 53
Measured (UTC)PlayersChange
23 Aug 2026, 23:5099-10
23 Aug 2026, 22:50109-8
23 Aug 2026, 21:50117-2
23 Aug 2026, 20:50119-11
23 Aug 2026, 19:50130-2
23 Aug 2026, 18:50132-3
23 Aug 2026, 17:50135+3
23 Aug 2026, 16:50132-4
23 Aug 2026, 15:50136-8
23 Aug 2026, 14:50144+1
23 Aug 2026, 13:50143-27
23 Aug 2026, 12:50170+10
23 Aug 2026, 11:50160-3
23 Aug 2026, 10:50163-27
23 Aug 2026, 09:50190-2
23 Aug 2026, 08:50192+17
23 Aug 2026, 07:50175+18
23 Aug 2026, 06:50157-18
23 Aug 2026, 05:50175+22
23 Aug 2026, 04:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Drops
2,499 R$
Ultra Lucky!
1,499 R$
+1 Relic Equip!
1,299 R$
Dual Wield!
699 R$
Super Lucky!
699 R$
Multi Open!
649 R$
+1 Passive Equip
499 R$
+1 Skill Equip
499 R$
Extra Pet Equip!
499 R$
2x Coins!
399 R$
VIP!
349 R$
Egg Skip!
249 R$
Auto Swing!
179 R$
Lucky!
149 R$
Teleport
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sword Fighters! · welcome24,627,016 · 10.9% win
First Sword! · progression19,343,402 · 7.4% win
First Legendary Sword! · collection5,673,212 · 2.2% win
Play for 1 hour! · other2,967,650 · 3.6% win
First Mythic Sword! · collection1,556,440 · 0.90% win
Play for 10 hours! · other523,525 · 0.90% win
Hatch 1K Eggs · collection286,140 · 0.50% win
Play for 100 hours! · progression106,034 · 0.50% win
Play for 10 days! · other57,566 · 0.20% win
Defeat Global Boss · progression23,013 · 0.00% win
Hatch 100K Eggs · collection22,222 · 0.10% win
First Secret Pet! · collection20,489 · 0.10% win
Gifter · other18,590 · 0.20% win
Play for 30 days! · other17,825 · 0.00% win
Met a Developer! · social17,162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked21 August 20262 September 2026
53 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 53
Measured (UTC)% likedChange
2 Sept 2026, 12:3696no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096no change
23 Aug 2026, 21:5096no change
23 Aug 2026, 20:5096no change
23 Aug 2026, 19:5096no change
23 Aug 2026, 18:5096no change
23 Aug 2026, 17:5096no change
23 Aug 2026, 16:5096no change
23 Aug 2026, 15:5096no change
23 Aug 2026, 14:5096no change
23 Aug 2026, 13:5096no change
23 Aug 2026, 12:5096no change
23 Aug 2026, 11:5096no change
23 Aug 2026, 10:5096no change
23 Aug 2026, 09:5096no change
23 Aug 2026, 08:5096no change
23 Aug 2026, 07:5096no change
23 Aug 2026, 06:5096no change
23 Aug 2026, 05:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sword-fighters-simulator.fandom.com2 active editors · 3,062 edits
42 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.