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NPC or DIE! 💢

NPC or DIE! 💢

A Roblox experience owned by arashiyama.

Social & hangoutENsocial-deductionsheriff-vs-criminalroles

NPC or DIE! 💢 is a social-hangout experience created on 2022-10-15. It has accumulated 375,546,131 lifetime visits and 766,031 favorites. Currently, 2,447 players are active. The experience holds a 93% like percentage. The description mentions roles such as Sheriff and Criminal, along with voting and trading mechanics.

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 700,000 LIKES! 💰 Use code 'NOWAY600K' for 650 cash! 👮 SHERIFF: Keep the peace in town and hunt down the Criminals. 💣 CRIMINAL: Complete tasks and sabotage the town, while avoiding being caught by the Sheriffs. 💢 Start a votekick by typing '/votekick' and then the player's username. 📦🔁📦 Interested in trading? Join our trading channel! Check the social links below. 🧡 Join the group for a free in-game item and 500 cash! 🎩 Want to design your character using our items? Check out our UGC shop! https://www.roblox.com/groups/4555230/arashiyama#!/store ⚠️ Exploiting, alt farming, and game-breaking avatars WILL be moderated accordingly! Version 1.6.1 - 🔔 Updates weekly!

Last updated by the developer 23 Oct 2026, 18:50 UTC.

1,338
playing (measured 27 Oct 2026, 01:50 UTC)
389,758,098
lifetime visits
93%
liked (642,898 👍 / 49,937 👎)
801,633
favourites (2.1 per 1k visits)
15 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4462,8101,6281,3386 October 202627 October 2026
500 measurements spanning 21 days, net +698. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–3,165 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 01:501,338-22
27 Oct 2026, 00:501,360+88
26 Oct 2026, 23:501,272-36
26 Oct 2026, 22:501,308-165
26 Oct 2026, 21:501,473-88
26 Oct 2026, 20:501,561-207
26 Oct 2026, 19:501,768+133
26 Oct 2026, 18:501,635+66
26 Oct 2026, 17:501,569+243
26 Oct 2026, 16:501,326+3
26 Oct 2026, 15:501,323+77
26 Oct 2026, 14:501,246+42
26 Oct 2026, 13:501,204+157
26 Oct 2026, 12:501,047+145
26 Oct 2026, 11:50902+24
26 Oct 2026, 10:50878+158
26 Oct 2026, 09:50720+37
26 Oct 2026, 08:50683-18
26 Oct 2026, 07:50701+163
26 Oct 2026, 06:50538first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRIVATE SERVER ADMIN PANEL
599 R$
2x Cakes! [Entire Event!]
499 R$
1.5x CASH AND XP!
299 R$
BOOTH SIGN!
249 R$
SELECT SHERIFF CHANCE!
199 R$
2X WALLET SIZE
199 R$
VIP!
99 R$
2X VOTES!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome85,939,099 · 82.7% win
Headshot · other30,064,957 · 29.8% win
Close Call · other18,920,652 · 17.8% win
Ace · other10,404,401 · 10.1% win
Last One · other9,401,163 · 6.6% win
Long Shot · other2,989,608 · 2.1% win
Obbyist · progression1,308,484 · 47.9% win
Slow and Steady · progression1,075,047 · 49.7% win
Advanced Obbyist · progression1,008,205 · 45.6% win
Visitor · other862,540 · 26.7% win
Playing with Food · other693,677 · 30.3% win
Ctrl+Alt+Del · other682,915 · 22.6% win
Home Run Contest · progression595,079 · 27.1% win
Jumping Jack · progression260,799 · 11.7% win
Best Served Cold · progression245,811 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202627 October 2026
1580 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1580
Measured (UTC)% likedChange
27 Oct 2026, 01:5093no change
27 Oct 2026, 00:5093no change
26 Oct 2026, 23:5093no change
26 Oct 2026, 22:5093no change
26 Oct 2026, 21:5093no change
26 Oct 2026, 20:5093no change
26 Oct 2026, 19:5093no change
26 Oct 2026, 18:5093no change
26 Oct 2026, 17:5093no change
26 Oct 2026, 16:5093no change
26 Oct 2026, 15:5093no change
26 Oct 2026, 14:5093no change
26 Oct 2026, 13:5093no change
26 Oct 2026, 12:5093no change
26 Oct 2026, 11:5093no change
26 Oct 2026, 10:5093no change
26 Oct 2026, 09:5093no change
26 Oct 2026, 08:5093no change
26 Oct 2026, 07:5093no change
26 Oct 2026, 06:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

6,574,832
YouTube views across 22 matched videos

Most-viewed match: “SPOT THE FAKE PERSON IN ROBLOX!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Aug 2026, 03:20 UTC.

Community wiki

npc-or-die.fandom.com3 active editors · 17,583 edits
1,100 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.