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🌳[Code: Badges] Trade Strength

🌳[Code: Badges] Trade Strength

A Roblox experience owned by Studio Next.

SimulatorENRNGTradingStacking Mechanics

🌳[Code: Badges] Trade Strength is a simulator experience created on 2022-11-03. It currently has 102 players and 9,362,492 lifetime visits. The game holds 197,117 favorites and maintains an 83% like percentage. Its core mechanics involve rolling for items, stacking inventory to increase power multipliers, and trading within a hardcore economy featuring PvP and boss encounters.

Description (written by the developer; not a statement by this register)

🎲 RNG & TRADE This is NOT a normal clicker. Your power comes from your LOOT. 📦 UNIQUE "STACKING" SYSTEM: Items in your inventory STACK to make you stronger! 1 Basic Item = +1 Multiplier 1,000 Basic Items = +1,000 Multiplier Never delete your loot! Stack it or Trade it. HOW TO PLAY: 🍀 ROLL: Open cases to get items. 📈 STACK: More items = More Power. 💪 TRAIN: Use your multiplier to become #1. 🔄 TRADE: Flip rare drops and stacks for profit. ⚔️ FEATURES: Hardcore Economy & Trading PvP & Bosses & Aura 🔔 NEW UPDATE: RNG Case System added! Economy Rebalance. Use code "Badges" for a starter boost! Tags: RNG, Trade, Luck, Economy, Hardcore, Sol's, Case Opening, Gacha, PvP, Strategy, Lifting, Simulator, Grind, Rare, Stacking.

Last updated by the developer 25 Feb 2026, 19:36 UTC.

53
playing (measured 21 Aug 2026, 20:54 UTC)
9,391,965
lifetime visits
83%
liked (9,591 👍 / 1,952 👎)
197,202
favourites (21.0 per 1k visits)
3 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

53696110 August 2026 — 69 players21 August 2026 — 53 players10 August 202621 August 2026
2 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–71 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5453-16
10 Aug 2026, 15:0069first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass x2 Case Open
549 R$
Gamepass x2 Walk Speed
349 R$
Gamepass x3 Cash
199 R$
Gamepass x2 Ascension
149 R$
Gamepass Vip
149 R$
Gamepass x3 Sacrifice
89 R$
Gamepass x3 Strength
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trade Strength · other2,043,480 · 56.5% win
Trade Strength x5 · other1,236,066 · 16.7% win
Trade Strength 100x · progression878,421 · 12.3% win
Trade Strength x3K · collection684,972 · 10.2% win
Trade Strength Sacrifice · other564,721 · 11.1% win
Trade Strength x100B · other328,115 · 8.0% win
Trade Strength Ascension · progression138,508 · 6.0% win
Trade Strength x1Qn · other84,721 · 4.8% win
Trade Strength Secret · secret83,842 · 6.7% win
Trade Strength x1Sp · other52,497 · 2.9% win
Trade Strength x50Sp · other43,110 · 2.3% win
Trade Strength x29No · other23,972 · 1.3% win
Trade Strength Godly · collection20,923 · 2.6% win
Trade Strength 100K Ascension · progression10,933 · 0.30% win
Trade Strength 5M Ascension · progression3,827 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked21 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4883no change
23 Aug 2026, 20:4783no change
21 Aug 2026, 20:5483no change
13 Aug 2026, 20:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.