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I Wanna Test The Game (Beta Test)

I Wanna Test The Game (Beta Test)

A Roblox experience owned by Project I Wanna.

AdventureENI Wanna Be The Guyplatformerbeta test

I Wanna Test The Game (Beta Test) is an adventure experience created on 2022-11-27. It has recorded 403,289,407 lifetime visits and 470,133 favorites. Currently, 3,776 users are playing. The experience holds a 33% like percentage. The description notes it is a beta test for a world based on "I Wanna Be The Guy".

Description (written by the developer; not a statement by this register)

⚠ THIS GAME IS A BETA TEST, THERE WILL BE BUGS! ⚠ This is only a beta test (yes, I had to say it twice) of the first world for "I Wanna Be The Bloxxer", which is based on a game called "I Wanna Be The Guy". This is NOT the full game, as it is still being developed (which is why some elements in the stage DON'T work). People who disliked = Stinky noobs who can't git gud. ---CONTROLS (Keyboard/PC)--- Double press jump to double jump Press R or 'Retry' button to retry Press Z Or Crouch to save in a save station Crouch right before you get hit to perform a parry Press X twice to equip and unequip items bought from shop Press F to use a weapon's special action. Press Q and E to equip/unequip (used for enemies, mini bosses and boss fights) Supported Platform: PC Mobile Console

Last updated by the developer 29 Aug 2026, 17:15 UTC.

2,055
playing (measured 5 Sept 2026, 01:50 UTC)
414,430,812
lifetime visits
33%
liked (266,100 👍 / 549,847 👎)
488,378
favourites (1.2 per 1k visits)
27 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8223,4002,1112,05510 August 20265 September 2026
340 measurements spanning 25 days, net -1,255. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 435–3,787 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 340
Measured (UTC)PlayersChange
5 Sept 2026, 01:502,055+140
5 Sept 2026, 00:501,915-185
4 Sept 2026, 23:502,100no change
4 Sept 2026, 22:502,100-26
4 Sept 2026, 21:502,126-1
4 Sept 2026, 20:502,127-179
4 Sept 2026, 19:502,306-101
4 Sept 2026, 18:502,407+203
4 Sept 2026, 17:502,204-45
4 Sept 2026, 16:502,249+63
4 Sept 2026, 15:502,186-125
4 Sept 2026, 14:502,311-120
4 Sept 2026, 13:502,431+109
4 Sept 2026, 12:502,322+241
4 Sept 2026, 11:502,081+363
4 Sept 2026, 10:501,718+165
4 Sept 2026, 09:501,553+195
4 Sept 2026, 08:501,358+109
4 Sept 2026, 07:501,249+182
4 Sept 2026, 06:501,067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Of Many · welcome59,122,074 · 66.0% win
Delicious Fruit · collection869,684 · 0.60% win
I Tested The Game · welcome41,176 · 0.10% win
Use This! · other4,518 · 0.00% win
Say Hello To My Little Friend! · other2,404 · 0.00% win
Eye Defeated The Greatest · progression76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3321 August 20265 September 2026
341 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 341
Measured (UTC)% likedChange
5 Sept 2026, 01:5033no change
5 Sept 2026, 00:5033no change
4 Sept 2026, 23:5033no change
4 Sept 2026, 22:5033no change
4 Sept 2026, 21:5033no change
4 Sept 2026, 20:5033no change
4 Sept 2026, 19:5033no change
4 Sept 2026, 18:5033no change
4 Sept 2026, 17:5033no change
4 Sept 2026, 16:5033no change
4 Sept 2026, 15:5033no change
4 Sept 2026, 14:5033no change
4 Sept 2026, 13:5033no change
4 Sept 2026, 12:5033no change
4 Sept 2026, 11:5033no change
4 Sept 2026, 10:5033no change
4 Sept 2026, 09:5033no change
4 Sept 2026, 08:5033no change
4 Sept 2026, 07:5033no change
4 Sept 2026, 06:5033first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

182,038,783
YouTube views across 22 matched videos

Most-viewed match: “Pov: You started playing (I wanna test the game) #roblox #iwannatestthegame #robloxobby”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 26 Aug 2026, 03:20 UTC.