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Loremblox's I Wanna Test The Game [Update]

Loremblox's I Wanna Test The Game [Update]

A Roblox experience owned by LorembloxDev's Group.

ObbyENI Wanna Be The Guydifficult obbytroll

Loremblox's I Wanna Test The Game [Update] is an obby experience created on September 2, 2025. The game has accumulated 4,413,181 lifetime visits and 12,586 favorites. Currently, 38 players are active. The title holds a 60% like percentage. It features updated mechanics including new respawning effects and animations.

Description (written by the developer; not a statement by this register)

⚠ THIS GAME IS A FAN-MADE VERSION OF THE ORIGINAL I Wanna Test The Game! ⚠ This game is Loremblox's version of I Wanna Test The Game. ---CONTROLS--- Double press to jump Original Game: I Wanna Test The Game Beta Test Update: 07/22/26 - New Classic/Retro ForceField on respawning. - New Text on respawning. - New Run Animation. - Few new more traps. Credits to @Saucefy10 and his team for Devesto and Puppets Model! Game originally created in January 2025 (reuploaded after moderation) Tags: Want Lorem Game Obby troll loremblox LoremBlox lorembox test Tests Parkour Difficult Very difficult I want impossible difficult obby impossible obby difficult parkour I want to test the game want to test the game Lorem, I want to test the game. fun challenge friends experience multiplayer adventure

Last updated by the developer 31 Jul 2026, 02:10 UTC.

38
playing (measured 10 Aug 2026, 16:48 UTC)
4,413,181
lifetime visits
59%
liked (12,388 👍 / 8,437 👎)
12,925
favourites (2.9 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
60 R$
ShiftLock
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Death · progression2,122,814 · 100.0% win
10 Deaths · progression1,157,709 · 85.9% win
50 Deaths · progression481,327 · 34.3% win
100 Deaths · progression236,320 · 21.0% win
Area 51? · other220,120 · 18.4% win
Defeat... · progression55,050 · 2.9% win
Victory! · progression18,192 · 2.6% win
500 Deaths · progression6,157 · 1.3% win
@LorembloxDev! · other2,594 · 0.00% win
@Isaquitussuperboy! · other943 · 0.00% win
1000 Deaths · progression339 · 0.10% win
Victory! · progression112 · 0.20% win
10000 Deaths · other0 · 0.00% win
@davizinho_#######! · social0 · 0.00% win
@Raulres15! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

596059.514 August 2026 — 60 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4659-1
14 Aug 2026, 02:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.