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Get Richer Every Second

Get Richer Every Second

A Roblox experience owned by FunGames Studioss.

TycoonENincrementalwealth simulationleaderboards

Get Richer Every Second is a tycoon experience created on 2022-12-23. The game has accumulated 31,328,589 lifetime visits and 402,953 favorites. Currently, three players are active. The title holds a 68% like percentage. Tags associated with the experience include Rich, Money, Coins, Wealth, Trading, Fun, and Leaderboards.

Description (written by the developer; not a statement by this register)

💸 Welcome to Get Richer Every Second! 💸✨ 💰 Watch your wealth grow every second! Can you go from broke to the richest player? 💥 Unlock new items, climb the leaderboards, and become the ultimate money master! 🏆💪 🔓 Premium Benefit: +15% Coins! 💵💥 👍 20k Likes Goal for awesome new updates! ⭐ 30k Favorites Goal to unlock special rewards! 🎁✨ Tags: Rich, Money, Coins, Wealth, Trading, Fun, Leaderboards. 📌 Like 👍 and Favorite ⭐ the game to show your support! 😊💖

Last updated by the developer 3 Aug 2025, 20:43 UTC.

3
playing (measured 10 Aug 2026, 15:50 UTC)
31,328,589
lifetime visits
68%
liked (11,057 👍 / 5,259 👎)
403,461
favourites (12.9 per 1k visits)
23 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Coins
498 R$
Green Devil Pet (x5 Coins)
349 R$
x2 Coins
299 R$
x3 Jump Power Every Second
249 R$
VIP
149 R$
Sprint
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,441,614 · 100.0% win
Poor · other4,214,600 · 33.1% win
Affordable · other3,146,366 · 25.5% win
Normal · other1,671,151 · 22.9% win
Wealthy · other934,292 · 17.8% win
Super Rich · other447,003 · 3.8% win
MEGA RICH · other253,422 · 2.5% win
Billionaire · other148,814 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 15:4668no change
2 Oct 2026, 15:3868no change
22 Sept 2026, 15:3768no change
12 Sept 2026, 15:3668no change
2 Sept 2026, 15:3368no change
23 Aug 2026, 15:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.