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BECOME A FAMOUS RAPPER AND PROVE MOM WRONG TYCOON

BECOME A FAMOUS RAPPER AND PROVE MOM WRONG TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENtycoonmusicrap

BECOME A FAMOUS RAPPER AND PROVE MOM WRONG TYCOON is a tycoon experience created on 2022-11-18. It has accumulated 35,265,175 lifetime visits and 191,100 favorites. Currently, 8 players are active. The game holds an 83% like percentage. Version 1.5 includes a cinematic universe update and boosts for premium and group members.

Description (written by the developer; not a statement by this register)

your mom thinks you can't spit bars and will never make it big. to prove her wrong, you start recording your own mixtapes and selling them on the streets to become the greatest rapper of all time. - JOIN GROUP FOR 5% CASH BOOST version 1.5 - MASSIVE CINEMATIC UNIVERSE UPDATE - premium players get 5% boost - people in group get 5% boost - removed drake enjoy

Last updated by the developer 22 Dec 2024, 01:58 UTC.

8
playing (measured 10 Aug 2026, 13:52 UTC)
35,265,175
lifetime visits
83%
liked (54,298 👍 / 11,257 👎)
191,042
favourites (5.4 per 1k visits)
18 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HIRE SALESMAN
999 R$
x2 RECORD SONG SPEED
499 R$
Energy Drinks
199 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prove mom wrong · other101,898 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0883no change
23 Aug 2026, 15:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.