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[⚡] Kage Tycoon

[⚡] Kage Tycoon

A Roblox experience owned by BLMINDS.

TycoonENNaruto IPAnimeTycoon

[⚡] Kage Tycoon is a tycoon experience created on 2023-03-03. The game has accumulated 11,392,440 lifetime visits and 243,987 favorites. It maintains a 98% like percentage. Currently, 30 players are active. The description indicates gameplay involves selecting a home, upgrading features, and engaging in combat mechanics.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Kage Tycoon! ⭐ ❗110k Likes for NEW CODE ⭐ ❗(Codes in Socials BELOW) How to play Kage Tycoon: 🏯 Select Kage’s home of your choice 🔨 Upgrade it to unlock new features and get more money 🌊 Equip yourself with weapons and techniques to fight and defend 👊 Defend your home and challenge your friends! 🏆 Shoot for the leaderboard or play casually! 💾 Your progress is saved automatically. ⚠️ Game is still in beta! You may rarely encounter bugs. Controls: [CTRL]: Run [R]: Charge your Chakra [Q]: Dash [F]: Block ❤️ Join the BLMINDS group for a FREE sword, a Mask and a PERMANT Boost! 👍 Thumbs up and put in favorite ⭐ to support the game! 😔 Lagging? Use a FREE VIP SERVER ✌️ Made by Airtaaqz Tags: Ninja, Naruto, Boruto, Tycoon, Shinobi, Ninja Tycoon, Kage, Slayer, Naruto Simulator, Anime, Anime Tycoon, pvp, Anime, Simulator, Battle, fun, 4 players

Last updated by the developer 24 Apr 2026, 15:12 UTC.

30
playing (measured 10 Aug 2026, 16:22 UTC)
11,392,440
lifetime visits
98%
liked (114,572 👍 / 2,874 👎)
243,995
favourites (21.4 per 1k visits)
3 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drop Hunter!
1,299 R$
Third Bloodline!
1,000 R$
Jinokubo Sword!
899 R$
Training Ninja!
799 R$
Second Bloodline!
799 R$
Second Element!
699 R$
Double RC!
599 R$
Express Traveler!
400 R$
Complete Chakra Mastery!
399 R$
Second Weapon!
399 R$
Lucky!
399 R$
Double XP!
399 R$
Gold Miners
399 R$
Chakra Mastery!
299 R$
Pack Emotes 1!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome !3,207,484 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3098no change
13 Aug 2026, 19:2398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.