Roblox RegisterIndependent record of Roblox groups ¡ not affiliated with Roblox Corporation
[NEW😇] King's Glitch Difficulty Chart Obby

[NEW😇] King's Glitch Difficulty Chart Obby

A Roblox experience owned by King's Obby Group.

ObbyENglitch mechanicsdifficulty chartobstacle course

[NEW😇] King's Glitch Difficulty Chart Obby (2023) is an obby game on Roblox, measured at over 10.7 million lifetime visits. It records 90 playing now, a like rating of 34%, 10,413 favourites.

Description (written by the developer; not a statement by this register)

Not your ordinary glitch obby, this game will challenge your limits and expand your knowledge! ❓TIPS: • If you're stuck on a stage, press the "Play Glitch" button at the bottom of your screen. • If your device doesn't support tab glitching, use the "Freeze Screen" button in-game. • Use alignment keys and shiftlock! (Buttons available for mobile users)

Last updated by the developer 10 Sept 2026, 20:06 UTC.

90
playing (measured 13 Sept 2026, 21:50 UTC)
10,732,728
lifetime visits
34%
liked (1,858 👍 / 3,678 👎)
10,814
favourites (1.0 per 1k visits)
27 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

901,16262623 August 202613 September 2026
500 measurements spanning 21 days, net -245. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
13 Sept 2026, 21:5090-10
13 Sept 2026, 20:50100-23
13 Sept 2026, 19:50123-30
13 Sept 2026, 18:50153-30
13 Sept 2026, 17:50183-6
13 Sept 2026, 16:50189+1
13 Sept 2026, 15:50188+6
13 Sept 2026, 14:50182-18
13 Sept 2026, 13:50200-41
13 Sept 2026, 12:50241+25
13 Sept 2026, 11:50216-8
13 Sept 2026, 10:50224-20
13 Sept 2026, 09:50244+27
13 Sept 2026, 08:50217+7
13 Sept 2026, 07:50210+17
13 Sept 2026, 06:50193-66
13 Sept 2026, 05:50259+8
13 Sept 2026, 04:50251-4
13 Sept 2026, 03:50255+42
13 Sept 2026, 02:50213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Halo Bundle
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! ¡ welcome4,392,310 ¡ 100.0% win
Reach Stage 10! ¡ progression3,226,185 ¡ 96.3% win
Reach Stage 20! ¡ progression2,333,689 ¡ 72.1% win
Reach Stage 30! ¡ progression1,505,859 ¡ 44.0% win
Reach Stage 40! ¡ progression717,368 ¡ 19.4% win
Reach Stage 50! ¡ progression462,855 ¡ 11.2% win
Reach Stage 60! ¡ progression171,112 ¡ 4.8% win
Reach Stage 70! ¡ progression121,854 ¡ 3.4% win
Meet a Staff Member! ¡ social77,194 ¡ 0.00% win
Reach Stage 80! ¡ progression61,607 ¡ 1.9% win
Complete the Easy Obby! (Spring Event 2026) ¡ progression50,334 ¡ 0.00% win
Complete 1 Daily Stage! ¡ progression36,348 ¡ 0.00% win
Reach Stage 90! ¡ progression31,997 ¡ 0.80% win
Beat the Game! ¡ progression19,356 ¡ 0.40% win
Reach Stage 110 (Bonus)! ¡ progression12,669 ¡ 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

333433.513 August 202622 October 2026
558 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–34 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 558
Measured (UTC)% likedChange
22 Oct 2026, 21:3434no change
12 Oct 2026, 21:3434no change
2 Oct 2026, 21:3334+1
22 Sept 2026, 21:3333no change
13 Sept 2026, 21:5033no change
13 Sept 2026, 20:5033no change
13 Sept 2026, 19:5033no change
13 Sept 2026, 18:5033no change
13 Sept 2026, 17:5033no change
13 Sept 2026, 16:5033no change
13 Sept 2026, 15:5033no change
13 Sept 2026, 14:5033no change
13 Sept 2026, 13:5033no change
13 Sept 2026, 12:5033no change
13 Sept 2026, 11:5033no change
13 Sept 2026, 10:5033no change
13 Sept 2026, 09:5033no change
13 Sept 2026, 08:5033no change
13 Sept 2026, 07:5033no change
13 Sept 2026, 06:5033first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.