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[Anime] Clicker Fighting Simulator

[Anime] Clicker Fighting Simulator

A Roblox experience owned by Artifacts Association.

SimulatorENanimeclickersimulator

[Anime] Clicker Fighting Simulator is a simulator experience created on 2023-04-03. The game has recorded 42,653,863 lifetime visits and 93,240 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Clicker Fighting Simulator! 👋 How to play: 🏋️ - Train To Gain Power 💰 - Battle Enemies for Wins! ⭐ - Buy Heroes and Swords to Become Powerful! 🌀 - Unlock new worlds to expand your army! 👋 Lagging? USE A FREE VIP SERVER 🔥 PREMIUM BENEFITS: +10% Damage 🎁 UPD CODE: Saber, Turkey 👍 100K LIKES CODE: THX100k ❤️ Like the game for updates & codes! New Code @ 120,000 Likes!

Last updated by the developer 26 Sept 2025, 03:20 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
42,653,863
lifetime visits
96%
liked (116,614 👍 / 4,285 👎)
93,226
favourites (2.2 per 1k visits)
3 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
1,799 R$
Double Swing Speed
499 R$
Double Auras
499 R$
Mega Lucky
499 R$
+3 Hero Equip
449 R$
Double Wins
399 R$
Double Damage
399 R$
Double Dragon Treasure
399 R$
VIP
349 R$
Triple Hatch
299 R$
Easy Craft
299 R$
Double Feather
299 R$
Super Luck
199 R$
Teleport
89 R$
Double Power
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Clicker Fighting Simulator! · welcome13,532,824 · 0.00% win
Shinobi Village · other2,677,167 · 0.00% win
Demon Slayer · other1,066,570 · 0.00% win
Bleach · other756,962 · 0.00% win
Dragon Ball · other597,656 · 0.00% win
One Punch Man · other523,837 · 0.00% win
Black Clover · other491,355 · 0.00% win
Jujutsu · other455,194 · 0.00% win
JoJo's Bizarre · other409,513 · 0.00% win
Sword Art Online · other341,345 · 0.00% win
My Hero Academia · other238,094 · 0.00% win
Seven Deadly Sins · collection123,165 · 0.00% win
Friend Magnet · social118,623 · 0.00% win
Fate · other33,567 · 0.00% win
Just met Dev · social5,178 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4596no change
23 Aug 2026, 14:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.