[Portal Update] Secret Neighbor [BETA]
A Roblox experience owned by Secret Neighbor | Official Group.
Social & hangoutENsocial deductionhorrormultiplayer
[Portal Update] Secret Neighbor [BETA] is a social-hangout experience created on 2023-04-05. The game records 42,027,732 lifetime visits and 95,203 favorites. Currently, 65 users are playing. The title maintains an 82% like percentage. This data reflects the measured engagement and creation metrics for the specified Roblox experience.
Description (written by the developer; not a statement by this register)
Secret Neighbor, a multiplayer social horror game that challenges you to uncover the secrets hidden in your neighbor's infamous house, NOW on ROBLOX. QoL#1 Changes: 🏁 Jump in the PORTALS to start your fav game mode 🕵️ Keep an eye out for a hint where the basement door is; watch out, it lasts only 20 seconds! 🔓 Count the remaining locks right on your screen! 🙅 Neighbors won’t change in the beginning of the match anymore (yes, we’re looking at you ‘early’ catchers 🦹♂️) 🧰 Many other fixes and under-the-hood improvements 🐷Unlock exclusive content in Piggy Build Mode by earning the coveted "Welcome to the Neighborhood" badge! ___________ 👋TEAMWORK Team-up and UNLOCK the basement door. Sticking together is THE key to success! 🤫Unmask THE traitor Look-around and BEWARE of the masked NEIGHBOR! 👀 🧐Outsmart the Neighbor Don’t let The Neighbor brag with the win! 🎃Dress for the occasion With Neighbor Skins or Rescue Squad Costumes, it’s your time to shine ✨
Last updated by the developer 23 Aug 2024, 01:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 47 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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