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[ALL AGES] Great Monolith of Every EJT Difficulty

[ALL AGES] Great Monolith of Every EJT Difficulty

A Roblox experience owned by Sunken's towers of Hecc.

ObbyENdifficulty charttower climbingEJT

[ALL AGES] Great Monolith of Every EJT Difficulty is an obby experience created on 2023-04-14. The game has recorded 623,050 lifetime visits and 1,876 favorites. Currently, 29 users are playing. The title holds a 73% like percentage. The description notes account age requirements and builder opportunities.

Description (written by the developer; not a statement by this register)

[ NOTE: YOUR ACCOUNT MUST BE 1 WEEK OLD TO PLAY ] Hi and welcome to the Great Monolith of Every EJT Difficulty! This game is inspired by “Great Citadel of Possible JJT Difficulties”. A difficulty chart tower which contains every single difficulty of EJT, the great difficulty chart archive and even difficulties that are not from EJT! Have fun and you can also become a builder if you join Roblox group and submit your application. Or you can just explore the game if you want aswell :D [The person applying must have roblox studio] Private servers actually have a meaning; it reserves a server for you while teleporting to a part. Great Monolith of Every EJT Difficulty is a great monolith that contains every EJT difficulty, whether custom or in the archive. Also, this monolith is WIP, so expect WIP and empty floors. Credits: Aetrnallis & Juke for the music kit. Dil7DogeProXD for the game icon. Grant and KakaSierpc for some tools. Mawti152, Plusgiant5 and KakaSierpc for some scripts.

Last updated by the developer 11 Aug 2026, 02:50 UTC.

29
playing (measured 11 Aug 2026, 05:06 UTC)
623,050
lifetime visits
73%
liked (702 👍 / 263 👎)
2,010
favourites (3.2 per 1k visits)
14 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:068first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reach Joyful · progression18,190 · 26.8% win
Reach Jumplessless · progression6,931 · 10.4% win
Reach Jumpless · progression6,089 · 10.4% win
Reach Starter · welcome4,946 · 7.1% win
Reach Tutorial · progression2,040 · 2.8% win
Reach Effortlessless · progression1,261 · 2.1% win
Class 1 · other1,101 · 2.8% win
Reach Easy · progression354 · 0.80% win
Reach Intermediate · progression201 · 0.50% win
24 Hours · other173 · 0.70% win
Reach Easeful · progression130 · 0.30% win
100k Visits · other113 · 0.00% win
Beat Not Even a Pleasantfully Experience (200K!) · progression109 · 0.00% win
Beat Not Even a Quality Change (200K Event!) · progression100 · 0.00% win
Reach Agaitation · progression60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3073no change
14 Aug 2026, 19:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.