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(CLASS 100) the largest EJT obby

(CLASS 100) the largest EJT obby

A Roblox experience owned by test0909.

ObbyENJujutsu KaisenObbyDifficulty-based

Description (written by the developer; not a statement by this register)

GOOD LUCK this uses the JJT wiki and the JJT TOO HARD WIKI and a part of the JJT TOO TOO HARD wiki so credit to them for most of the difficulties there are 810 stages here last difficulty: Metad meta automatic (class 100) true last difficulty: do so do no zones made: zone 1(JJT) zone 2(JTH) zone 3(JTTH)(currently making)

Last updated by the developer 10 Aug 2026, 21:12 UTC.

16
playing (measured 11 Aug 2026, 08:20 UTC)
475,102
lifetime visits
40%
liked (688 👍 / 1,024 👎)
1,657
favourites (3.5 per 1k visits)
5 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:2016first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

STAGE 100 · progression5,042 · 50.9% win
stage 200 · progression3,338 · 38.0% win
stage 300 · progression2,564 · 30.4% win
stage 400 · progression1,897 · 22.9% win
complete zone 1 (JJT) · progression1,591 · 23.6% win
reach zone -6 errorified mode · other1,539 · 2.1% win
stage 500 · progression1,345 · 22.9% win
Stage 1000. · progression1,141 · 8.1% win
complete zone 2 (JTH) · progression1,123 · 18.4% win
complete zone 3 (JTTH) · progression1,048 · 13.8% win
gar dilly impossible · progression972 · 1.0% win
complete zone 4 (JTTTH) · progression887 · 5.7% win
stage 1500 · progression350 · 13.0% win
Complete Zone 5 [JAI] · progression299 · 10.6% win
complete zone -6 errorified mode · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

394039.514 August 2026 — 39 % liked24 August 2026 — 39 % liked3 September 2026 — 40 % liked13 September 2026 — 39 % liked24 September 2026 — 39 % liked4 October 2026 — 40 % liked14 October 2026 — 40 % liked24 October 2026 — 40 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:1840no change
14 Oct 2026, 01:1840no change
4 Oct 2026, 01:1640+1
24 Sept 2026, 01:1539no change
13 Sept 2026, 23:4539-1
3 Sept 2026, 23:3440+1
24 Aug 2026, 21:4939no change
14 Aug 2026, 21:4939first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.