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ya kids

ya kids

A Roblox experience owned by team spelled incorrectly.

ShooterENbearsschool suppliesbeta

ya kids is a shooter experience created on 2022-10-10. It has recorded 10,954,887 lifetime visits and 23,748 favorites. Currently, 26 players are active. The title holds an 84% like percentage. The description notes gameplay involving bears using school supplies as weapons.

Description (written by the developer; not a statement by this register)

in this game, we fight off bears that use school supply as weapons! the bears are called affh iyh kids, or you can just call them kids or ya kids for short. but anyways, just play the ya kids game. very fun gameplay please play now, defeat the so called bears named affh iyh kids. (i recommend private servers for best experience in ya kids) (ya kids is still in beta)

Last updated by the developer 9 Aug 2026, 10:23 UTC.

26
playing (measured 10 Aug 2026, 14:15 UTC)
10,954,887
lifetime visits
84%
liked (10,296 👍 / 1,940 👎)
23,878
favourites (2.2 per 1k visits)
10 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

starter items
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

regret · other718,569 · 0.00% win
Beat normal mode · progression614,530 · 21.7% win
Boss Rush · progression467,540 · 15.8% win
conquer hard mode · progression318,726 · 7.3% win
Defeat Master mode · progression201,214 · 7.6% win
DEATH TOMATO · other66,403 · 1.4% win
christmas event · other41,898 · 0.00% win
normal mode: masochist edition · other33,373 · 0.60% win
hallow event · social29,486 · 0.00% win
special guest: death · other26,094 · 0.00% win
personally, HOW · other5,639 · 0.00% win
calamity · other2,998 · 0.00% win
:die: · other2,060 · 0.00% win
dethrone · progression3 · 0.00% win
triumphant champion · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4784no change
23 Aug 2026, 19:4684no change
13 Aug 2026, 19:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.