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[BETA GOD DEMON] SDBF(R) Boss Battlegrounds

[BETA GOD DEMON] SDBF(R) Boss Battlegrounds

A Roblox experience owned by FA Fangames.

Fighting & PvPENboss fightfangamemultiplayer combat

[BETA GOD DEMON] SDBF(R) Boss Battlegrounds is a fighting-pvp experience created on 2025-05-25. The game currently has 22 players online. It has accumulated 685,149 lifetime visits, 2,351 favorites, and an 82% like percentage. The experience features a boss system and map system, allowing players to fight as bosses or standard players.

Description (written by the developer; not a statement by this register)

A ‘speed demon boss fight (real)’ fangame where you are able to fight other players as a boss, or as a player. • Theres a Boss System and Map System, and pretty most of which that involves with coding is scripted by the Roblox user 'mysteri' (m_yst0), the owner of the game and group. • All characters (such as The Whigmaster or Speed Demon) are owned by the Roblox user; TheGreatMemeLord111, so shout out to him, because without him, SDBF(R) probably would’ve been never made.. • SDBF(R) and this game both take place in another game, which is [FREE ADMIN] (or shortened to FA) by Creator Studios. • The Starter lobby’s design, decorations and most models (except character models) were mostly made by Roblox user; ‘Erniuma’, the game’s Co-Owner, while a user named ‘myery12’ (Peri) assisted with some of the decorations (merely). • if there are any bugs, please report it to the Group wall. • All music ingame belongs to their respective owners. (DM DOKURO, Terraria, Undertale, and many more).

Last updated by the developer 10 Aug 2026, 17:59 UTC.

22
playing (measured 10 Aug 2026, 22:08 UTC)
685,149
lifetime visits
82%
liked (733 👍 / 160 👎)
2,423
favourites (3.5 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0831first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP⭐(real)
99 R$
bijr
50 R$
bjir
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grinder’s Mode (?) · other995 · 6.0% win
Meet The Owner! · other616 · 0.00% win
Demon Arrives · other405 · 3.5% win
The Fearsome Deity [MEGABOSS] · progression183 · 0.00% win
We Do A Little Trolling · other148 · 0.50% win
Galactic To Divine. [MEGABOSS] · progression144 · 0.00% win
hi im gonna kill you [SUPERBOSS] · progression120 · 0.00% win
Cosmic Annihilation · other118 · 0.00% win
Who The Hell? · other52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3682no change
24 Aug 2026, 18:4982no change
14 Aug 2026, 18:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.