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Neighborhood Tycoon

Neighborhood Tycoon

A Roblox experience owned by Juicebox prod.

TycoonENtown buildingeconomic simulationsocial interaction

Description (written by the developer; not a statement by this register)

Build a town and invite people to live there! Build stores for them to shop at, and houses for them to call home! 🌟 Join the group for a 5% cash boost 🔥 Premium players get a 10% cash boost! 👍 Like the game for future updates! 🐢 Slow or laggy gameplay? Get a VIP server for free!

Last updated by the developer 10 Jul 2026, 19:40 UTC.

10
playing (measured 10 Aug 2026, 14:50 UTC)
18,598,538
lifetime visits
82%
liked (13,274 👍 / 2,867 👎)
1,247,831
favourites (67.1 per 1k visits)
11 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
199 R$
2x Cash
199 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,554,120 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0182no change
13 Aug 2026, 17:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.