Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Thalassophobia

Thalassophobia

A Roblox experience owned by HeroStudio.

HorrorENsalvagehorrorco-op

Thalassophobia is a horror experience created on 2023-05-17. It has recorded 5,251,227 lifetime visits and 63,593 favorites. Currently, 15 players are active. The game holds a 74% like percentage. The description outlines gameplay involving salvage divers working for a marine research facility.

Description (written by the developer; not a statement by this register)

As typical a salvage diver, your job is simple, you go to the diving site, you pick up scrap, and you return back to land where you sell them. However after landing a job at a marine facility, your expertise is tested. Thalassophobia is a game about 2-3 expert salvage divers who work for a marine research facility that sends them to dangerous locations to acquire samples for research, and to charter underwater locations. Update Log: V4.3 + Added random insanity scenarios + Added boat repairing +Added unstuck button on SARTA / Messed around with the underwater graphics, so it may look a bit different / Buffed SARTA again / Changed keybind of insanity pills pack / Fixed 2 markers not disappearing even after fixing on the oil rig / Players SHOULD HOPEFULLY remain in place when diving now. (no more sinking)

Last updated by the developer 12 Aug 2026, 09:44 UTC.

15
playing (measured 14 Aug 2026, 12:01 UTC)
5,251,227
lifetime visits
74%
liked (5,592 👍 / 1,936 👎)
63,810
favourites (12.2 per 1k visits)
17 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:0110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donor
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Another shot at life · other363,609 · 27.9% win
Remnants of war · other132,510 · 12.2% win
[RETRO] Mission complete · progression17,391 · 0.00% win
[RETRO] Out of time · other14,218 · 0.00% win
Mission complete. · progression10,687 · 0.20% win
[RETRO] Where am I? · other466 · 0.00% win
[RETRO] End of the world? · progression131 · 0.00% win
The cat's out of the bag. · secret103 · 0.00% win
[RETRO] The Explorer · progression102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0274no change
14 Aug 2026, 12:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.