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Every Second You Get +1 Sword

Every Second You Get +1 Sword

A Roblox experience owned by lol games...

SimulatorENincrementalcombatsocial

Every Second You Get +1 Sword is a simulator experience created on 2023-05-21. It has accumulated 18,673,127 lifetime visits and 510,612 favorites. Currently, 47 players are active. The title holds a 93% like percentage. The game involves gaining power and fighting other players to earn wins through time-based rewards and combat.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Sword! Gain power and fight other Players! You will get new swords as your power increases. Ways to get wins: Every 60 seconds you get 1 win and if you kill a player you get 1 win! Invite your friends and get a boost! Roblox Premium Benefits: +2 Power and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games If you enjoy this game leave a like and favorite! More Updates are Coming Soon! You can give us feedback and report bugs on our community wall.

Last updated by the developer 18 Aug 2025, 19:21 UTC.

47
playing (measured 10 Aug 2026, 13:52 UTC)
18,673,127
lifetime visits
93%
liked (24,948 👍 / 2,010 👎)
510,612
favourites (27.3 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Sword
999 R$
Super Sword
499 R$
2x Wins
399 R$
2x Power
399 R$
+4 Pet Equip
299 R$
VIP
199 R$
Triple Hatch
199 R$
+200 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,837,732
Fight! · other2,314,297

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.