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Every Second You Get +1 Sword

Every Second You Get +1 Sword

A Roblox experience owned by lol games...

SimulatorENincrementalcombatsocial

Every Second You Get +1 Sword is a simulator experience created on 2023-05-21. It has accumulated 18,673,127 lifetime visits and 510,612 favorites. Currently, 47 players are active. The title holds a 93% like percentage. The game involves gaining power and fighting other players to earn wins through time-based rewards and combat.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Sword! Gain power and fight other Players! You will get new swords as your power increases. Ways to get wins: Every 60 seconds you get 1 win and if you kill a player you get 1 win! Invite your friends and get a boost! Roblox Premium Benefits: +2 Power and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games If you enjoy this game leave a like and favorite! More Updates are Coming Soon! You can give us feedback and report bugs on our community wall.

Last updated by the developer 18 Aug 2025, 19:21 UTC.

47
playing (measured 10 Aug 2026, 13:52 UTC)
18,673,127
lifetime visits
92%
liked (25,306 👍 / 2,055 👎)
526,164
favourites (28.2 per 1k visits)
21 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Sword
999 R$
Super Sword
499 R$
2x Wins
399 R$
2x Power
399 R$
+4 Pet Equip
299 R$
VIP
199 R$
Triple Hatch
199 R$
+200 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,906,769 · 86.9% win
Fight! · other2,350,086 · 47.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.513 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 92 % liked12 October 2026 — 93 % liked22 October 2026 — 92 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:3092-1
12 Oct 2026, 17:2393+1
2 Oct 2026, 17:2292-1
22 Sept 2026, 17:2193no change
12 Sept 2026, 17:1993no change
2 Sept 2026, 17:1793no change
23 Aug 2026, 17:0093no change
13 Aug 2026, 16:5393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.