Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Be a furry

Be a furry

A Roblox experience owned by Half Storage Studio.

RoleplayENroleplaymysteryfurry

Be a furry is a Roblox roleplay experience that launched in 2023. A roleplay set in a remote woodland facility built around an amnesiac premise. Across its run, it has logged 3,349,265 lifetime visits, holds a 51% like rate, has 15,778 favorites, and currently has 58 players online.

Description (written by the developer; not a statement by this register)

"You found yourself in some weird facility, deep in the woods... You don't remember anything, how you got here, who are you and what is going on..." Bugs may occur during gameplay. Please report them in our server so we can investigate what happened and how it occurred. Roblox feedback helps, but detailed reports are much more useful.

Last updated by the developer 15 Aug 2026, 07:05 UTC.

58
playing (measured 15 Aug 2026, 12:51 UTC)
3,349,265
lifetime visits
51%
liked (4,340 👍 / 4,220 👎)
19,126
favourites (5.7 per 1k visits)
14 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:5167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customization
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arrival · welcome2,310,683 · 100.0% win
Jackpot! · other117,575 · 33.8% win
Familiar · collection378 · 0.10% win
Meet the creator · other205 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

515251.515 August 2026 — 52 % liked25 August 2026 — 51 % liked4 September 2026 — 51 % liked14 September 2026 — 51 % liked24 September 2026 — 51 % liked4 October 2026 — 51 % liked14 October 2026 — 51 % liked24 October 2026 — 51 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:0151no change
14 Oct 2026, 13:0051no change
4 Oct 2026, 12:5351no change
24 Sept 2026, 12:5351no change
14 Sept 2026, 12:5351no change
4 Sept 2026, 12:5351no change
25 Aug 2026, 12:5251-1
15 Aug 2026, 12:5252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.