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Sonic R-echarged [WAVE 2 SKINS!]

Sonic R-echarged [WAVE 2 SKINS!]

A Roblox experience owned by ୨୧ RoseByte ୨୧.

RacingENSonic the HedgehogRacingCharacter Skins

Sonic R-echarged [WAVE 2 SKINS!] is a racing experience created on 2023-06-23. It has recorded 5,367,253 lifetime visits and 35,012 favorites. Currently, 172 users are playing. The experience maintains a 92% like percentage. The game is categorized under the racing genre.

Description (written by the developer; not a statement by this register)

Released 12/31/23 The owner of the game is Rascally_Rosy, who owns RoseByte! This is a solo project developed solely by Rosy, various contributors such as admins, testers, etc. make suggestions! Credit to SEGA, Sonic Team, and Traveller's Tales for creating the original assets used in this game! Thank you for creating the original Sonic R, it is one of my favorite Sonic games and I love it! Credit to StingMoge and thereallays for creating the Honey the Cat icons! Credit to GegaTheFox for updated Mighty, Espio, Vector, and Charmy icons! Controls (PC): Left Shift - Drift (While turning!) E - Spindash (For certain characters!) Controls (Gamepad): Shoulder/Trigger buttons - Drift (While turning!) B button/X button (XBOX) - Spindash (For certain characters! Circle/Square (PS5) - Spindash (For certain characters!) UPDATE LOG - 8/7/26: Cream is now an unlockable "mirror racer" for Tails in the skin shop!

Last updated by the developer 16 Aug 2026, 00:47 UTC.

77
playing (measured 22 Aug 2026, 05:50 UTC)
5,456,578
lifetime visits
92%
liked (13,636 👍 / 1,188 👎)
37,530
favourites (6.9 per 1k visits)
23 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77170123.510 August 2026 — 107 players21 August 2026 — 122 players21 August 2026 — 144 players21 August 2026 — 170 players21 August 2026 — 164 players22 August 2026 — 167 players22 August 2026 — 167 players22 August 2026 — 159 players22 August 2026 — 138 players22 August 2026 — 110 players22 August 2026 — 77 players10 August 202622 August 2026
11 measurements spanning 11 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–184 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5077-33
22 Aug 2026, 04:50110-28
22 Aug 2026, 03:50138-21
22 Aug 2026, 02:50159-8
22 Aug 2026, 01:50167no change
22 Aug 2026, 00:50167+3
21 Aug 2026, 23:50164-6
21 Aug 2026, 22:50170+26
21 Aug 2026, 21:50144+22
21 Aug 2026, 20:54122+15
10 Aug 2026, 20:01107first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Let's get R-echarged! · other778,279 · 75.6% win
Purple Chaos Emerald · collection222,827 · 17.4% win
Green Chaos Emerald · collection200,110 · 15.3% win
Orange Chaos Emerald · collection167,843 · 11.2% win
Blue Chaos Emerald · collection158,384 · 10.4% win
Purple Chaos Ring · collection150,304 · 21.3% win
Green Chaos Ring · collection127,151 · 17.2% win
Red Chaos Emerald · collection110,361 · 7.6% win
Cyan Chaos Ring · collection96,941 · 11.7% win
Yellow Chaos Emerald · collection95,455 · 5.5% win
Yellow Chaos Ring · collection89,431 · 11.2% win
Hidden Character #1 · secret89,346 · 6.0% win
Blue Chaos Ring · collection84,242 · 10.1% win
Pink Chaos Ring · collection82,717 · 10.1% win
White Chaos Emerald75,594 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0692no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 01:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.