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Archived

Archived

A Roblox experience owned by Archived Library.

RacingENProject MoonSoulslikeRPG

Archived is a Roblox experience categorized under racing, created on July 12, 2023. The game currently has 2,180 players online and has accumulated 132,773,260 lifetime visits. It holds 145,134 favorites and maintains a 69% like percentage. The description identifies it as a difficult RPG based on the Project Moon game series.

Description (written by the developer; not a statement by this register)

A Difficult RPG based on the World of the Project Moon Game Series. May you find your Book in this place. Controls Are Listed Below: Movement – ( WASD ) Dash – ( Q ) Jump – ( Space ) Equip / Unequip Weapon – ( E ) Attack – ( LMB ) Block – ( F ) Parry – ( RMB ) Critical / Heavy Attack – ( R ) Charged Attack – ( LCtrl (Hold) + M1 ) Aiming – ( LCtrl (Hold) + M2 ) Execute Knocked Opponent - ( B ) Carry Knocked Opponent - ( V ) Ragdoll Cancel – ( Space w/ Ragdoll ) Skip Dialogue - ( V ) (While in Dialogue)

Last updated by the developer 1 Aug 2026, 10:10 UTC.

766
playing (measured 3 Sept 2026, 06:50 UTC)
137,206,761
lifetime visits
69%
liked (34,947 👍 / 16,065 👎)
147,263
favourites (1.1 per 1k visits)
12 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7322,5461,63976610 August 20263 September 2026
300 measurements spanning 24 days, net -1,382. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 460–2,818 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 300
Measured (UTC)PlayersChange
3 Sept 2026, 06:50766-38
3 Sept 2026, 05:50804-131
3 Sept 2026, 04:50935-150
3 Sept 2026, 03:501,085-220
3 Sept 2026, 02:501,305+13
3 Sept 2026, 01:501,292-1
3 Sept 2026, 00:501,293+5
2 Sept 2026, 23:501,288-13
2 Sept 2026, 22:501,301-56
2 Sept 2026, 21:501,357-22
2 Sept 2026, 20:501,379+34
2 Sept 2026, 19:501,345-7
2 Sept 2026, 18:501,352-31
2 Sept 2026, 17:501,383-40
2 Sept 2026, 16:501,423-97
2 Sept 2026, 15:501,520-240
2 Sept 2026, 14:501,760+104
2 Sept 2026, 13:501,656+187
2 Sept 2026, 12:501,469+153
2 Sept 2026, 11:501,316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hair Coupon
350 R$
Personality Picker
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Backstreets · welcome617,640 · 0.70% win
That's that and this is this, Right? · other331,325 · 0.60% win
Climbing the Ranks · progression321,040 · 0.20% win
Book Hunter · collection200,112 · 0.30% win
Getting Somewhere · progression183,611 · 0.30% win
Chippin' In · other170,546 · 0.30% win
The Night in the Backstreets · progression152,649 · 0.20% win
Disciple of Light · other118,524 · 0.40% win
Milestone Rewards · progression88,273 · 0.40% win
Backstreets Scavenge81,440 · 0.00% win
Moving Up The Ranks · progression81,063 · 0.00% win
Money Makes Money · other80,575 · 0.00% win
Number One Errand Doer · other66,633 · 0.20% win
Unending Thirst · other63,694 · 0.00% win
Relic of the Past · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 20263 September 2026
300 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 300
Measured (UTC)% likedChange
3 Sept 2026, 06:5069no change
3 Sept 2026, 05:5069no change
3 Sept 2026, 04:5069no change
3 Sept 2026, 03:5069no change
3 Sept 2026, 02:5069no change
3 Sept 2026, 01:5069no change
3 Sept 2026, 00:5069no change
2 Sept 2026, 23:5069no change
2 Sept 2026, 22:5069no change
2 Sept 2026, 21:5069no change
2 Sept 2026, 20:5069no change
2 Sept 2026, 19:5069no change
2 Sept 2026, 18:5069no change
2 Sept 2026, 17:5069no change
2 Sept 2026, 16:5069no change
2 Sept 2026, 15:5069no change
2 Sept 2026, 14:5069no change
2 Sept 2026, 13:5069no change
2 Sept 2026, 13:0169no change
2 Sept 2026, 12:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.