[BLOXPURGISNACHT] Project Mirror Labyrinth
A Roblox experience owned by Project Mirror Labyrinth.
Card & boardENroguelite deck builderProject Moon universedungeon crawler
Description (written by the developer; not a statement by this register)
Use code 'Welcome' for some FREE Reflections! Remember to leave a LIKE and join the Group for more updates and codes! NO CONTROLLER SUPPORT To start a dungeon, press [TAB] and then Play, or interact with the NO ENTRY gate Maintenance begins roughly around 2:00 P.M. every Tuesday! WARNING: THIS GAME CONTAINS BRIGHT/FLASHING LIGHTS Project Mirror Labyrinth takes gameplay elements from multiple games, mostly Slay the Spire, Library of Ruina, and Limbus Company. PML is a roguelite deck builder taking heavy inspiration from the Project Moon universe. It takes place shortly after the events of Angela's Bad End in Library of Ruina, but contains no major spoilers, and you don't have to play LoR to understand this game.
Last updated by the developer 25 Aug 2026, 20:49 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 20:50 | 8 | -229 |
| 25 Aug 2026, 19:50 | 237 | -2 |
| 25 Aug 2026, 18:50 | 239 | -36 |
| 25 Aug 2026, 17:50 | 275 | -25 |
| 25 Aug 2026, 16:50 | 300 | -24 |
| 25 Aug 2026, 15:50 | 324 | -27 |
| 25 Aug 2026, 14:50 | 351 | -49 |
| 25 Aug 2026, 13:50 | 400 | +21 |
| 25 Aug 2026, 12:50 | 379 | +29 |
| 25 Aug 2026, 11:50 | 350 | -6 |
| 25 Aug 2026, 10:50 | 356 | +30 |
| 25 Aug 2026, 09:50 | 326 | +35 |
| 25 Aug 2026, 08:50 | 291 | +43 |
| 25 Aug 2026, 07:50 | 248 | -8 |
| 25 Aug 2026, 06:50 | 256 | -19 |
| 25 Aug 2026, 05:50 | 275 | -12 |
| 25 Aug 2026, 04:50 | 287 | +6 |
| 25 Aug 2026, 03:50 | 281 | -10 |
| 25 Aug 2026, 02:50 | 291 | -38 |
| 25 Aug 2026, 01:50 | 329 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 4 Sept 2026, 18:25 | 13 | no change |
| 4 Sept 2026, 17:25 | 13 | no change |
| 4 Sept 2026, 16:25 | 13 | +7 |
| 4 Sept 2026, 15:25 | 6 | no change |
| 4 Sept 2026, 14:25 | 6 | no change |
| 4 Sept 2026, 13:25 | 6 | no change |
| 4 Sept 2026, 12:25 | 6 | no change |
| 4 Sept 2026, 11:25 | 6 | no change |
| 4 Sept 2026, 10:25 | 6 | no change |
| 4 Sept 2026, 09:25 | 6 | no change |
| 4 Sept 2026, 08:25 | 6 | no change |
| 4 Sept 2026, 07:25 | 6 | no change |
| 4 Sept 2026, 06:25 | 6 | no change |
| 4 Sept 2026, 05:25 | 6 | no change |
| 4 Sept 2026, 04:25 | 6 | no change |
| 4 Sept 2026, 03:25 | 6 | no change |
| 4 Sept 2026, 02:25 | 6 | no change |
| 4 Sept 2026, 01:25 | 6 | no change |
| 4 Sept 2026, 00:25 | 6 | no change |
| 3 Sept 2026, 23:25 | 6 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:22 | 97 | no change |
| 25 Aug 2026, 20:50 | 97 | no change |
| 25 Aug 2026, 19:50 | 97 | no change |
| 25 Aug 2026, 18:50 | 97 | no change |
| 25 Aug 2026, 17:50 | 97 | no change |
| 25 Aug 2026, 16:50 | 97 | no change |
| 25 Aug 2026, 15:50 | 97 | no change |
| 25 Aug 2026, 14:50 | 97 | no change |
| 25 Aug 2026, 13:50 | 97 | no change |
| 25 Aug 2026, 12:50 | 97 | no change |
| 25 Aug 2026, 11:50 | 97 | no change |
| 25 Aug 2026, 10:50 | 97 | no change |
| 25 Aug 2026, 09:50 | 97 | no change |
| 25 Aug 2026, 08:50 | 97 | no change |
| 25 Aug 2026, 07:50 | 97 | no change |
| 25 Aug 2026, 06:50 | 97 | no change |
| 25 Aug 2026, 05:50 | 97 | no change |
| 25 Aug 2026, 04:50 | 97 | no change |
| 25 Aug 2026, 03:50 | 97 | no change |
| 25 Aug 2026, 02:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.