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[BLOXPURGISNACHT] Project Mirror Labyrinth

[BLOXPURGISNACHT] Project Mirror Labyrinth

A Roblox experience owned by Project Mirror Labyrinth.

Card & boardENroguelite deck builderProject Moon universedungeon crawler

Description (written by the developer; not a statement by this register)

Use code 'Welcome' for some FREE Reflections! Remember to leave a LIKE and join the Group for more updates and codes! NO CONTROLLER SUPPORT To start a dungeon, press [TAB] and then Play, or interact with the NO ENTRY gate Maintenance begins roughly around 2:00 P.M. every Tuesday! WARNING: THIS GAME CONTAINS BRIGHT/FLASHING LIGHTS Project Mirror Labyrinth takes gameplay elements from multiple games, mostly Slay the Spire, Library of Ruina, and Limbus Company. PML is a roguelite deck builder taking heavy inspiration from the Project Moon universe. It takes place shortly after the events of Angela's Bad End in Library of Ruina, but contains no major spoilers, and you don't have to play LoR to understand this game.

Last updated by the developer 25 Aug 2026, 20:49 UTC.

8
playing (measured 25 Aug 2026, 20:50 UTC)
12,141,948
lifetime visits
97%
liked (106,752 👍 / 2,912 👎)
37,866
favourites (3.1 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8499253.510 August 202625 August 2026
98 measurements spanning 15 days, net -403. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 98
Measured (UTC)PlayersChange
25 Aug 2026, 20:508-229
25 Aug 2026, 19:50237-2
25 Aug 2026, 18:50239-36
25 Aug 2026, 17:50275-25
25 Aug 2026, 16:50300-24
25 Aug 2026, 15:50324-27
25 Aug 2026, 14:50351-49
25 Aug 2026, 13:50400+21
25 Aug 2026, 12:50379+29
25 Aug 2026, 11:50350-6
25 Aug 2026, 10:50356+30
25 Aug 2026, 09:50326+35
25 Aug 2026, 08:50291+43
25 Aug 2026, 07:50248-8
25 Aug 2026, 06:50256-19
25 Aug 2026, 05:50275-12
25 Aug 2026, 04:50287+6
25 Aug 2026, 03:50281-10
25 Aug 2026, 02:50291-38
25 Aug 2026, 01:50329first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#13 Top revisited

Growth

583441321 August 20264 September 2026
334 measurements spanning 14 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 334
Measured (UTC)Rank on Top revisitedChange
4 Sept 2026, 18:2513no change
4 Sept 2026, 17:2513no change
4 Sept 2026, 16:2513+7
4 Sept 2026, 15:256no change
4 Sept 2026, 14:256no change
4 Sept 2026, 13:256no change
4 Sept 2026, 12:256no change
4 Sept 2026, 11:256no change
4 Sept 2026, 10:256no change
4 Sept 2026, 09:256no change
4 Sept 2026, 08:256no change
4 Sept 2026, 07:256no change
4 Sept 2026, 06:256no change
4 Sept 2026, 05:256no change
4 Sept 2026, 04:256no change
4 Sept 2026, 03:256no change
4 Sept 2026, 02:256no change
4 Sept 2026, 01:256no change
4 Sept 2026, 00:256no change
3 Sept 2026, 23:256first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Double Fathoms Pity
1,499 R$
Premium Reward Bag
1,099 R$
50% Condense
799 R$
First Detour Premium
749 R$
Devyat VIP
499 R$
+2 Prescripts
449 R$
Masterful Tinkerer
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20262 September 2026
100 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 100
Measured (UTC)% likedChange
2 Sept 2026, 19:2297no change
25 Aug 2026, 20:5097no change
25 Aug 2026, 19:5097no change
25 Aug 2026, 18:5097no change
25 Aug 2026, 17:5097no change
25 Aug 2026, 16:5097no change
25 Aug 2026, 15:5097no change
25 Aug 2026, 14:5097no change
25 Aug 2026, 13:5097no change
25 Aug 2026, 12:5097no change
25 Aug 2026, 11:5097no change
25 Aug 2026, 10:5097no change
25 Aug 2026, 09:5097no change
25 Aug 2026, 08:5097no change
25 Aug 2026, 07:5097no change
25 Aug 2026, 06:5097no change
25 Aug 2026, 05:5097no change
25 Aug 2026, 04:5097no change
25 Aug 2026, 03:5097no change
25 Aug 2026, 02:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.