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[NEW BIKE!] Moto Trackday Project

[NEW BIKE!] Moto Trackday Project

A Roblox experience owned by Hizz Studio.

RacingENmotorcycle racingrealistic physicswork in progress

[NEW BIKE!] Moto Trackday Project is a racing experience created on 2023-07-14. The game records 195 concurrent players and 127,279,669 lifetime visits. It holds 181,713 favorites and maintains a 90% like percentage. The description notes the project is a work in progress with realistic physics.

Description (written by the developer; not a statement by this register)

[ THE GAME IS STILL IN PROGRESS ] Next code at 100K Likes!!! 🎁 WIP GAME, everything is subject to change. Expect bugs. Delivering an great level of realism physics and excitement. Get ready to rev your engines, push the limits, and experience the exhilaration of high-speed motorcycle racing like never before. Are you ready to become a Moto Racing champion? 🎮 | Controls: | Keyboard: V - Change Camera Shift - Handbrake P - Parking Brake M - Semi / Auto Q / E - Shift Down / Up X - Look Back F - Start/Shutdown Engine Shift + C - Freecam The Cinematic mode button is a little different now, scroll the mouse up and down to speed up camera movement, hold shift + scroll to change the field of view, hold Capslock + scroll to change the focus distance and F to disable the Dof effect In-Game Guidelines: https://devforum.roblox.com/t/-/3036131

Last updated by the developer 1 Aug 2026, 06:27 UTC.

63
playing (measured 21 Aug 2026, 20:54 UTC)
127,374,438
lifetime visits
90%
liked (97,877 👍 / 10,835 👎)
182,110
favourites (1.4 per 1k visits)
14 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6316711510 August 2026 — 167 players21 August 2026 — 63 players10 August 202621 August 2026
2 measurements spanning 11 days, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–183 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5463-104
10 Aug 2026, 14:47167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha Tester
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Races Win · progression559,242 · 1.2% win
10 Races Win · progression405,352 · 1.0% win
50 Races Win · progression157,004 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0390no change
23 Aug 2026, 13:0090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.