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Obby That Is IMPOSSIBLE 😈

Obby That Is IMPOSSIBLE 😈

A Roblox experience owned by Max's Obbies.

ObbyENhardcore difficultyparkourobstacle course

Obby That Is IMPOSSIBLE 😈 is an obby experience created on 2023-07-19. It has accumulated 12,234,625 lifetime visits and 738,555 favorites. Currently, 21 users are playing. The game holds an 85% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

😈 Welcome to Obby That Is IMPOSSIBLE! This is one of the hardest OBBIES on Roblox. 😈 📈 The game starts off easy, but every difficulty, it gets MORE DIFFICULT! The last area is almost impossible. 📈 😇 Like, ⭐ Favourite and: ➡️ Join the group for a free skip! ⬅️ obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, dco, lava, wraparound

Last updated by the developer 9 Aug 2026, 15:31 UTC.

21
playing (measured 10 Aug 2026, 14:38 UTC)
12,234,625
lifetime visits
85%
liked (53,515 👍 / 9,578 👎)
738,582
favourites (60.4 per 1k visits)
19 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3834first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
899 R$
Easy Mode
500 R$
Fling Glove
399 R$
Fusion Coil
199 R$
Speed Coil
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,060,076 · 100.0% win
Cakewalk · other5,008,808 · 100.0% win
Simple · other3,821,754 · 90.0% win
Easy · other2,989,939 · 72.6% win
Medium · other1,237,885 · 45.9% win
Hard · progression453,461 · 18.0% win
Difficult · other137,979 · 6.9% win
Challenging · other68,153 · 2.7% win
Intense · other20,623 · 1.1% win
Insane · other6,647 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0485no change
23 Aug 2026, 19:0385no change
13 Aug 2026, 19:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.