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Become a famous influencer ⭐

Become a famous influencer ⭐

A Roblox experience owned by Mac & Cheeese.

SimulatorENcontent creatorcareer simulationhouse rebuy

Become a famous influencer ⭐ is a simulator experience created on 2023-07-20. The game has recorded 26,571,071 lifetime visits and holds 77,968 favorites. Currently, 22 players are active. The title maintains an 85% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

📱 Record videos 🎉 Grow your following ⭐ Become famous! You are a young and ambitious content creator who wants to make a living out of your online passion. You love creating videos online. However, your mom doesn’t get it. She thinks you are lazy, irresponsible, and delusional. She wants you to get a real job and start acting like an adult. In this game, you grow your content creator career and prove your mom wrong by rebuying the house you guys owned. (Use the phone to record videos and after you will be able to publish the videos by using the computer pointed by the game guide, from there your videos will be in trending and are going to generate money which you can use to buy objects around the house)

Last updated by the developer 6 Aug 2026, 10:27 UTC.

22
playing (measured 10 Aug 2026, 15:06 UTC)
26,571,071
lifetime visits
85%
liked (13,532 👍 / 2,355 👎)
78,643
favourites (3.0 per 1k visits)
20 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cash
399 R$
Energy Drink
399 R$
Instant Send
349 R$
Auto Upload
299 R$
X2 Fans
249 R$
Faster Walk
39 R$
Themes
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,964,475 · 100.0% win
Chapter 2 Beginning · progression953,396 · 8.6% win
Chapter 1 End · progression930,038 · 8.8% win
Chapter 2 End · progression227,758 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1785no change
12 Oct 2026, 16:1685no change
2 Oct 2026, 16:1585no change
22 Sept 2026, 16:0885no change
12 Sept 2026, 16:0685no change
2 Sept 2026, 16:0485no change
23 Aug 2026, 15:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.