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(2X)Undertale Multiversal Calamity 2

(2X)Undertale Multiversal Calamity 2

A Roblox experience owned by Undertale Multiversal Calamity.

Fighting & PvPENUndertaleSansFighting

(2X)Undertale Multiversal Calamity 2 is a fighting-pvp experience created on 2023-07-26. The game has accumulated 1,282,702 lifetime visits and 2,565 favorites. Currently, 4 users are playing. The title holds an 80% like percentage. Players select characters such as Sans or Papyrus for combat or peaceful interaction within a multiversal setting.

Description (written by the developer; not a statement by this register)

Choose your sans, papyrus or other characters and fight others or play peacefully, it's all up to you! Have fun and enjoy the game! A calamity has happened at a multiversal level. All these realities and characters thrown together. Who will turn out on top? Can be laggy and bright at times. I apologize for any issues. Thank you Egg229 for the models! (Insert Smile Emoji Here) Credits to KMAX for the icon art and game art Credits to Kampfkarren for the datastore2 system

Last updated by the developer 6 Aug 2026, 20:56 UTC.

4
playing (measured 10 Aug 2026, 19:04 UTC)
1,282,702
lifetime visits
81%
liked (1,222 👍 / 296 👎)
2,567
favourites (2.0 per 1k visits)
26 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SG!Dustbelief Papyrus
150 R$
Hat Duo
100 R$
Donation 3
50 R$
Donation 2
25 R$
Donation 1
10 R$
Evil olma noo
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

M87 Black Hole · other14,572 · 4.6% win
You found me. · secret10,079 · 0.00% win
Unbridled Whimsy · other9,970 · 4.6% win
Fatal Corruption Sans. · other6,478 · 4.6% win
You won... · progression6,410 · 0.00% win
New Godfield Badge · other5,634 · 0.00% win
Sacred Chicken Bucket · collection816 · 0.00% win
Me? · other258 · 0.00% win
Absolution Sans Event (NEW BADGE) · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 80 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3481+1
14 Aug 2026, 13:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.