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Block Eaters

Block Eaters

A Roblox experience owned by Banana Studios Something.

SimulatorENeating mechanicleaderboardsskins

Block Eaters is a simulator experience created on July 29, 2023. It has accumulated 13,826,677 lifetime visits and currently has 50 players online. The game holds 6,084 favorites and maintains a 66% like percentage.

Description (written by the developer; not a statement by this register)

🔴 Welcome to Block Eaters! Eat up smaller cubes to become big and eat other players to become the biggest in the server! Top the leaderboards, earn EPIC skins and more! 🔴 Have fun, and thanks for playing! If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 4 Aug 2026, 06:33 UTC.

50
playing (measured 10 Aug 2026, 14:20 UTC)
13,826,677
lifetime visits
66%
liked (2,727 👍 / 1,398 👎)
6,309
favourites (0.5 per 1k visits)
29 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Black Hole
3,999 R$
Super Magnet
399 R$
2x Cash
399 R$
2x Size
399 R$
Magnet
299 R$
+10k Starting Size
249 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome6,236,802 · 90.9% win
1,000 Size5,691,412 · 83.9% win
10,000 Size · other3,968,300 · 59.9% win
100,000 Size · progression1,326,993 · 22.2% win
1,000,000 Size · progression136,859 · 2.8% win
10,000,000 Size · other12,480 · 0.70% win
100,000,000 Size · other7,746 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3266no change
23 Aug 2026, 18:2166no change
13 Aug 2026, 18:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.