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Eat Blobs Simulator 😋 I am hungry

Eat Blobs Simulator 😋 I am hungry

A Roblox experience owned by UHT Developers.

SimulatorENsimulatoreatingsize progression

Eat Blobs Simulator 😋 I am hungry is a simulator experience created on 2024-11-24. It has recorded 1,421,150 lifetime visits and 86,935 favorites. Currently, 22 users are playing. The game holds a 63% like percentage. The description indicates the title is in beta status.

Description (written by the developer; not a statement by this register)

👍 Like the game and Join the group to claim special rewards! (10K Cash + 1500 starting size forever) HUNGRY? IT'S OM NOM NOM TIME! 😋 Eat Blobs smaller than you 👹 Unlock All Skins 👑 Become the Biggest in the Game 🏛️ Remember to SAVE your size in the bank and load it in the next game This is BETA, work in progress 💬 send me your feedback in-game or leave a comment on the group page

Last updated by the developer 31 Jul 2026, 11:08 UTC.

22
playing (measured 10 Aug 2026, 15:30 UTC)
1,421,150
lifetime visits
63%
liked (298 👍 / 177 👎)
88,521
favourites (62.3 per 1k visits)
24 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ZONE Pass
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Size · progression725,586 · 100.0% win
50K Size · progression424,460 · 100.0% win
10K · other307,808 · 100.0% win
250K Size · other205,245 · 87.1% win
1M SIZE99,799 · 48.5% win
10M Size · progression21,817 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5063no change
14 Aug 2026, 12:4963first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.