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💪 Get Strong Simulator

💪 Get Strong Simulator

A Roblox experience owned by Pace Games.

SimulatorENstrength trainingsimulatorleaderboards

💪 Get Strong Simulator is a simulator experience created on 2023-08-04. It has accumulated 20,280,050 lifetime visits and 109,543 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights mechanics such as lifting weights, buying DNA, and unlocking zones. Premium benefits include doubled sell rates and overhead tags.

Description (written by the developer; not a statement by this register)

💪 Welcome to Get Strong Simulator! 💪 📝 UPDATE LOG 📝 -- Version 1.6 - LEADERBOARDS FIXED! 🔥 Lift Weights To Become Bigger & Stronger! ✨ Buy Better Weights & DNA To Get More Muscle! 💰 Earn Coins By Selling Your Strength! 🗺️ Unlock Zones! 🏆 Become The Strongest & Be On The Leaderboard! 🔔 Follow for game updates! 🔔 🚨PRIVATE SERVERS ARE FREE!🚨 ✅Join the group and 👍 Like the game for FREE AUTO CLICK! https://www.roblox.com/groups/32808405/Pace-Games#!/about 🎁 Premium benefits! - 2x Sell! - Premium Overhead! - Premium Chat Tag!

Last updated by the developer 15 Nov 2025, 11:37 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
20,280,050
lifetime visits
98%
liked (211,750 👍 / 3,938 👎)
109,433
favourites (5.4 per 1k visits)
4 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Weight [MOST OP]
1,299 R$
Unlock All Worlds
1,199 R$
Infinite Strength
799 R$
Fast Lift
599 R$
VIP
399 R$
x2 Damage
399 R$
x2 Coins
349 R$
Demon Weight
349 R$
x2 Auto Click Speed
299 R$
x2 Health
149 R$
Mobile Weight Shop
79 R$
x2 Speed
49 R$
x2 Kills
49 R$
Void Weight

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,774,983 · 100.0% win
Stage 1 · progression9,524,965 · 100.0% win
Stage 2 · progression307,768 · 6.6% win
Stage 3 · progression129,952 · 3.3% win
Stage 4 · progression75,262 · 0.00% win
Stage 5 · progression61,662 · 0.00% win
Stage 6 · progression54,823 · 3.3% win
Stage 7 · progression47,496 · 6.6% win
Stage 8 · progression38,688 · 3.3% win
Stage 9 · progression13,866 · 0.00% win
Stage 10 · progression8,777 · 0.00% win
Stage 11 · progression7,545 · 0.00% win
Stage 12 · progression6,294 · 0.00% win
Stage 13 · progression5,272 · 0.00% win
Stage 14 · progression4,594 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0098no change
23 Aug 2026, 16:3898no change
13 Aug 2026, 16:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.