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Eat Me! (2 Player Teamwork Obby)

Eat Me! (2 Player Teamwork Obby)

A Roblox experience owned by Mirabilis Games.

ObbyEN2 PlayerClimbTeamwork

Eat Me! (2 Player Teamwork Obby) is an obby experience created on 2023-08-16. It currently has 49 players and 55,306,146 lifetime visits. The game holds 2,436,505 favorites and a 79% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ This game is made for 2 players, to get the best experience play with a friend. ⚠️ Find your way through a crazy climb with your friend. The climb will be difficult and painful. To reach the top, you'll need to show solidarity with your friend at every step. Every 100 m you'll find a checkpoint to save your progress. Good luck :D 🏔️ Current maximum altitude: 800 M 1. Press E on your mate to pair up with them! 🤝 2. Press E to eat your teammate! 🍖 3. Press E to spit your teammate! 💧 [ Console Control] Press "Button R1" for Proximity Prompt Press "Button R2" to use Tool Have fun ! 😉 Made with ❤️‍🔥 by Pasla03 This teamwork game is in beta version. Everything can potentially change. Inspired by Carry Me! [2 Player Obby], created by @Sekuriyo Tags: 2 Player Obby, Obby, Teamwork Obby, Teamwork Puzzles

Last updated by the developer 11 Apr 2026, 18:12 UTC.

49
playing (measured 10 Aug 2026, 14:53 UTC)
55,306,146
lifetime visits
79%
liked (15,589 👍 / 4,244 👎)
2,441,387
favourites (44.1 per 1k visits)
16 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spit Particle
499 R$
Taser Tool
300 R$
Slap Tool
250 R$
Checkpoint Tool
149 R$
Spit Animation
99 R$
Spit Scream
99 R$
Mine Tool
75 R$
Banana Peel Tool
50 R$
Sign Tool
35 R$
Lantern Tool
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome25,271,209 · 100.0% win
100 Meter · progression4,647,155 · 18.5% win
200 Meter · progression1,607,559 · 4.2% win
300 Meter · progression927,073 · 2.1% win
400 Meter · progression575,086 · 1.1% win
500 Meter · progression247,792 · 0.90% win
600 Meter · progression153,769 · 0.50% win
700 Meter · progression131,593 · 0.60% win
800 Meter · progression124,806 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0879no change
23 Aug 2026, 14:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.