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Stretch A Friend [2 Player Obby]

Stretch A Friend [2 Player Obby]

A Roblox experience owned by Punchline Team.

ObbyEN2-player co-opphysics-based puzzlesfriendship theme

Stretch A Friend [2 Player Obby] is an obby experience created on 2025-04-03. It has 69,011,931 lifetime visits, 79,381 favorites, and a 96% like percentage. Currently, 522 players are active.

Description (written by the developer; not a statement by this register)

🖐 Grab a friend's arms or legs and stretch as you want! 🏃 Walk on each other's limbs to get to any places! 🧠 Solve challenging puzzles that require a high IQ. ⚠️ Will you be able to prove the strength of your friendship and reach the end?

Last updated by the developer 3 Jun 2026, 17:58 UTC.

444
playing (measured 26 Oct 2026, 12:50 UTC)
73,352,897
lifetime visits
96%
liked (74,884 👍 / 3,078 👎)
89,522
favourites (1.2 per 1k visits)
3 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1486724104445 October 202626 October 2026
500 measurements spanning 21 days, net +167. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–751 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 12:50444-22
26 Oct 2026, 11:50466+73
26 Oct 2026, 10:50393+58
26 Oct 2026, 09:50335+16
26 Oct 2026, 08:50319+32
26 Oct 2026, 07:50287-13
26 Oct 2026, 06:50300+19
26 Oct 2026, 05:50281-21
26 Oct 2026, 04:50302-2
26 Oct 2026, 03:50304-69
26 Oct 2026, 02:50373-28
26 Oct 2026, 01:50401+39
26 Oct 2026, 00:50362-79
25 Oct 2026, 23:50441+49
25 Oct 2026, 22:50392-35
25 Oct 2026, 21:50427-65
25 Oct 2026, 20:50492+13
25 Oct 2026, 19:50479-69
25 Oct 2026, 18:50548-6
25 Oct 2026, 17:50554first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GodMode
399 R$
Jetpack
299 R$
Iron Skin
179 R$
Shadow Limbs
159 R$
Glass Neon Limbs
139 R$
Lightning Limbs
89 R$
Freeze Limbs
59 R$
Iron Limbs
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome34,472,243 · 100.0% win
You Win! · progression31,097 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1575 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1575
Measured (UTC)% likedChange
26 Oct 2026, 12:5096no change
26 Oct 2026, 11:5096no change
26 Oct 2026, 10:5096no change
26 Oct 2026, 09:5096no change
26 Oct 2026, 08:5096no change
26 Oct 2026, 07:5096no change
26 Oct 2026, 06:5096no change
26 Oct 2026, 05:5096no change
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.