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[2X YEN💸] NEO VOLLEYBALL LEAGUE III 🏐🌇

[2X YEN💸] NEO VOLLEYBALL LEAGUE III 🏐🌇

A Roblox experience owned by NEO VOLLEYBALL LEAGUE | Hub.

SportsENHaikyuu!!VolleyballSports

[2X YEN💸] NEO VOLLEYBALL LEAGUE III 🏐🌇 is a sports experience created on 2023-09-10. It has accumulated 773,271 lifetime visits and 1,947 favorites. Currently, 3 users are playing. The game holds a 90% like percentage. Tags include Haikyuu, Volleyball, and Sports.

Description (written by the developer; not a statement by this register)

“One Court. One Ego. No Second Chances.” Controls are in-game. Join the community server for more info and if you'd like to join certain events. Credits: Synnikko - Animation Cherr1 and Frez - Programming Beens, CH332Y and Chilly - GFX Making Melih and Kito - Map Making / Builder REDEEM CODE 'NEO' FOR 500 YEN! AKA: "Monstrous Volleyball League" Tags: Haikyuu, Haikyuu!!, Volleyball, VB, Neo, NVL, BVL, 4.2, 4.4, VNL, RVC, Sports, Beach, NVL!!, NVL!, FIVB

Last updated by the developer 9 Aug 2026, 17:15 UTC.

3
playing (measured 11 Aug 2026, 02:16 UTC)
773,271
lifetime visits
90%
liked (965 👍 / 102 👎)
1,949
favourites (2.5 per 1k visits)
10 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

League Bail
1,000 R$
Tester Pre-Order
500 R$
Light Flash Effect
350 R$
Slot 4
240 R$
Slot 3
160 R$
Trail Gradient
160 R$
Fire Effect
150 R$
Sand Colors
150 R$
Grids Color
150 R$
Lightning Effect
150 R$
Water Effect
150 R$
Windy Effect
40 R$
2x Ball Bounce
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome141,816 · 31.1% win
You met the Owner! · social4,702 · 0.00% win
You have met the Co-Owner! · other1,356 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3890no change
14 Aug 2026, 17:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.